evilbob
Adventurer
The way I interpret this power:
- You cast it on an area.
- Everything in the area is slowed. Save ends.
- For any creatures you hit, when they make a save at the end of their NEXT turn, if they fail they fall unconscious - but a single save ends both this and the slow effect.
So - and sorry if this has been debated before, but I couldn't find any threads about it - why is this good? Enemies have a 55% chance to ignore the primary effect even if you hit them. Additionally, they actually get at least one turn before they can be affected by the spell.
The way I see it: Main advantages: it has a huge range and always slows the targets. This means it's great if you're cool with blowing your daily power before the fight even starts just to slow them from getting to you and your enemies have no significant ranged attacks.
Main disadvantages: no one actually goes to sleep.
They all get to attack you before your spell has its primary effect. They have a 55% chance to get up every round even if it works.
So what makes this worthwhile?
- You cast it on an area.
- Everything in the area is slowed. Save ends.
- For any creatures you hit, when they make a save at the end of their NEXT turn, if they fail they fall unconscious - but a single save ends both this and the slow effect.
So - and sorry if this has been debated before, but I couldn't find any threads about it - why is this good? Enemies have a 55% chance to ignore the primary effect even if you hit them. Additionally, they actually get at least one turn before they can be affected by the spell.
The way I see it: Main advantages: it has a huge range and always slows the targets. This means it's great if you're cool with blowing your daily power before the fight even starts just to slow them from getting to you and your enemies have no significant ranged attacks.
Main disadvantages: no one actually goes to sleep.

So what makes this worthwhile?