daddystabz
Explorer
I have just joined a local D&D 4e campaign and will begin tomorrow night. I plan on using the 1st. level Dragonborn Paladin I had already made for 4e. However, the characters in the party are already level 4 after playing Keep on the Shadowfell and adventuring for a while. As a result, the DM wants me to progress my Dragonborn Paladin to lvl 4 for tomorrow night.
I am displaying my build here for you all to peruse and critique and what I am looking for is for you all to please recommend what feats, skills, powers, etc. you would take with this character after lvl 1 through lvl 4. If you would like to comment on my attributes and how I placed my points, I am willing to listen to those comments too. I want to be an effective defender and thought I would get opinions from the experts!
Thanks in advance!
Name: Kriv Level/Alignment: Lvl 1 Lawful Good Paladin
Race: Dragonborn Class: Paladin
Role: Defender Deity: Bahamut
Size: Medium Speed: 6 squares/5 squares in plate
Vision: Normal Height: 6’8”
Weight: 315 lbs. Languages: Common, Draconic
HPs Gained/Lvl: 6 Build Type: Protecting Paladin
Armor Proficiencies: Cloth, leather, hide, chainmail,
scale, plate; light shield, heavy shield
Weapon Proficiencies: Simple melee, military melee,
simple ranged
Implements: Holy symbol
*Racial Abilities: +2 Str, +2 Cha. Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls. Draconic Heritage: Your Healing Surge value is equal to one-quarter of your max hit points + your Con modifier. Dragon Breath: You can use Dragon Breath as an encounter power.
Ability Scores:
Str 18* (+4), Con 12 (+1), Dex 12 (+1), Int 8 (-1) , Wis 13 (+1), Cha 16* (+3)
(+2 to Str and Cha from Racial bonuses)
Defenses
AC: 20 (10+8 from Plate Armor+ 2 from shield bonus + ½ Char lvl)
Fortitude Defense: 15 (10+Str mod+1 from paladin + ½ char lvl)
Reflex Defense: 14 (10+Dex mod+ 1 from paladin, +2 from shield bonus + ½ char lvl)
Will Defense: 14 (10+Cha mod+1 from paladin + ½ char lvl)
Hit Points: 32 (5 extra included from Toughness feat)
Bloodied: 16
Healing Surge HP Healed: 7 (1/4 max HPs + Con mod)
Healing Surges/Day: 11
Initiative: +1
Action Points: 1
Equipment
Plate Armor: Armor Bonus + 8, Check – 2, Speed – 1, Weight 50 lb.
Longsword: +3 to attack, 1d8 dmg, Weight: 4lb, Heavy Blade, Versatile
Heavy Shield: Shield Bonus +2, Check – 2, Weight 15 lb.
Standard Adventurer’s Kit: Backpack, Bedroll, Flint and Steel, a Belt Pouch, 2 Sunrods, 10 days worth of Trail Rations, 50 ft. of Hempen Rope, a Waterskin
Lantern: Weight 2 lb.
Money: 18 gold
Skills
Religion (Int)+4
Heal (Wis)+7
Intimidate (Cha)+10 (+2 racial)
Endurance (Con)+7/+3 ( in plate armor and with Heavy Shield equipped) Armor check penalty No action required
Prayers
Encounter Powers
Dragon Breath (cold) Dragonborn Racial Power
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
Channel Divinity: Divine Strength Paladin Feature
You petition your deity for the divine strength to lay low your
enemies.
Channel Divinity: Divine Mettle Paladin Feature
Piercing Smite Paladin Attack 1
Silvery spikes cover your weapon, punching through your foe’s
armor.
At Will Powers
Divine Challenge Paladin Feature
You boldly confront a nearby enemy, searing it with divine light if
it ignores your challenge.
Lay on Hands Paladin Feature
Your divine touch instantly heals wounds.
Enfeebling Strike Paladin Attack 1
Your brutal weapon attack leaves your foe weakened.
Valiant Strike Paladin Attack 1
As you bring your weapon to bear, the odds against you add
strength to your attack.
Daily Powers
On Pain of Death Paladin Attack 1
You invoke a prayer that wracks your foe with terrible pain and
causes further pain whenever he makes an attack.Mis
s: Half damage.
Utility Powers
Feats
Toughness: Gain 5 additional HPs per tier.
I am displaying my build here for you all to peruse and critique and what I am looking for is for you all to please recommend what feats, skills, powers, etc. you would take with this character after lvl 1 through lvl 4. If you would like to comment on my attributes and how I placed my points, I am willing to listen to those comments too. I want to be an effective defender and thought I would get opinions from the experts!
Thanks in advance!
Name: Kriv Level/Alignment: Lvl 1 Lawful Good Paladin
Race: Dragonborn Class: Paladin
Role: Defender Deity: Bahamut
Size: Medium Speed: 6 squares/5 squares in plate
Vision: Normal Height: 6’8”
Weight: 315 lbs. Languages: Common, Draconic
HPs Gained/Lvl: 6 Build Type: Protecting Paladin
Armor Proficiencies: Cloth, leather, hide, chainmail,
scale, plate; light shield, heavy shield
Weapon Proficiencies: Simple melee, military melee,
simple ranged
Implements: Holy symbol
*Racial Abilities: +2 Str, +2 Cha. Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls. Draconic Heritage: Your Healing Surge value is equal to one-quarter of your max hit points + your Con modifier. Dragon Breath: You can use Dragon Breath as an encounter power.
Ability Scores:
Str 18* (+4), Con 12 (+1), Dex 12 (+1), Int 8 (-1) , Wis 13 (+1), Cha 16* (+3)
(+2 to Str and Cha from Racial bonuses)
Defenses
AC: 20 (10+8 from Plate Armor+ 2 from shield bonus + ½ Char lvl)
Fortitude Defense: 15 (10+Str mod+1 from paladin + ½ char lvl)
Reflex Defense: 14 (10+Dex mod+ 1 from paladin, +2 from shield bonus + ½ char lvl)
Will Defense: 14 (10+Cha mod+1 from paladin + ½ char lvl)
Hit Points: 32 (5 extra included from Toughness feat)
Bloodied: 16
Healing Surge HP Healed: 7 (1/4 max HPs + Con mod)
Healing Surges/Day: 11
Initiative: +1
Action Points: 1
Equipment
Plate Armor: Armor Bonus + 8, Check – 2, Speed – 1, Weight 50 lb.
Longsword: +3 to attack, 1d8 dmg, Weight: 4lb, Heavy Blade, Versatile
Heavy Shield: Shield Bonus +2, Check – 2, Weight 15 lb.
Standard Adventurer’s Kit: Backpack, Bedroll, Flint and Steel, a Belt Pouch, 2 Sunrods, 10 days worth of Trail Rations, 50 ft. of Hempen Rope, a Waterskin
Lantern: Weight 2 lb.
Money: 18 gold
Skills
Religion (Int)+4
Heal (Wis)+7
Intimidate (Cha)+10 (+2 racial)
Endurance (Con)+7/+3 ( in plate armor and with Heavy Shield equipped) Armor check penalty No action required
Prayers
Encounter Powers
Dragon Breath (cold) Dragonborn Racial Power
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
Channel Divinity: Divine Strength Paladin Feature
You petition your deity for the divine strength to lay low your
enemies.
Channel Divinity: Divine Mettle Paladin Feature
Piercing Smite Paladin Attack 1
Silvery spikes cover your weapon, punching through your foe’s
armor.
At Will Powers
Divine Challenge Paladin Feature
You boldly confront a nearby enemy, searing it with divine light if
it ignores your challenge.
Lay on Hands Paladin Feature
Your divine touch instantly heals wounds.
Enfeebling Strike Paladin Attack 1
Your brutal weapon attack leaves your foe weakened.
Valiant Strike Paladin Attack 1
As you bring your weapon to bear, the odds against you add
strength to your attack.
Daily Powers
On Pain of Death Paladin Attack 1
You invoke a prayer that wracks your foe with terrible pain and
causes further pain whenever he makes an attack.Mis
s: Half damage.
Utility Powers
Feats
Toughness: Gain 5 additional HPs per tier.