Help me with tactics for my party.

I'll second LokiDR's suggestion about UMD and Wand of Cure Light Wounds. I'm playing a Halfling Rogue in a party that hasn't always had a Cleric (though thankfully we do now) and it has worked out very well. It's still a bummer when you roll a 1 though.

If it fits the character concept, it would be very beneficial to have the Dwarf pick up even one level of Cleric. The Domain abilities, increased saves and turning ability are a pretty good payoff for one point of BAB and a slightly delayed feat progression. With a few 1st level spells to play with, you guys could save a ton of time and money on Healing Salves. Plus, he could use the Wand of CLW more reliably than the Rogue could.
 

log in or register to remove this ad

Just a thought, but consider having the half-ogre (size large, right?) pick up the Improved Grapple feat. With his reach, he will be able to grapple people before they close; with his strength and size, he'll be able to win most grapples. The rogue in the party will love him for it (grappled opponents lose their dex bonus), and it's effective both against spellcasters and against big-weapon wielders.
 

Pielorinho said:
Just a thought, but consider having the half-ogre (size large, right?) pick up the Improved Grapple feat. With his reach, he will be able to grapple people before they close; with his strength and size, he'll be able to win most grapples. The rogue in the party will love him for it (grappled opponents lose their dex bonus), and it's effective both against spellcasters and against big-weapon wielders.

Or just go with large and in charge/combat reflexes so most enemies don't get near him.
 

Pets & Sidekicks

Remove ads

Top