Help me with "Tag-Lines" for a Pulp Action-Adventure...

Pbartender

First Post
So, for my "Halloween Special" this year, I'm planning on running a combination of I1 - Dwellers of the Forbidden City, and S2 - Tomb of Horrors. I'm going to using the original adventures, with a twist...

The adventures will be set in the middle of the unexplored Amazon jungle during the midst of the Pulp Action version of the 1930s. for those that are familiar with the adventures, the Yuan-ti will be Nazis, the bugbear mercenaries will be local mestizos working for the Nazis, the Tasloi will be pygmy head-hunters, the Wizard and his assistant become a scientist and his assistant, the elven wizardess and her mongrelmen become the last of a 10,000 year old line of Atlantean princesses and her decrepit and deformed servants, and so on... I'm trying to make it both fairly Indiana Jones-ish and vaguely Cthuluhu-esque at the same time.

So... 1930's Pulp... Deepest, darkest Amazon jungle... A lost valley with a city in ruins... Nazis... An ancient tomb filled with death traps and fantastic treasure.

Anyway, for speed and simplicity, we'll be used the FATE-based F# rule set to play. The following bit explains my problem...

Each game setting has three tag lines. These establish the theme of the game.

Tag lines are the kinds of single-sentence descriptive text that would go on the box if this setting were a movie or video game:
  • “In the Grim Darkness of the Far Future, There is Only War!”
  • “When romance is in the air, anything can happen!”
  • “A handful of unlikely heroes, on a quest to save the world!”
  • “Who is the Mesmetismian?”
  • “Stop the Nazis from changing history!”
  • “Gothic horror... Furry-style!”

Or they can be broad, short statements about the setting:
  • “Berlin. 1984. Five years before the wall comes down.”
  • “Action-packed pulp adventure in the roaring ‘20s!”
  • “The 21st century that the 1950s were expecting!”
  • “No realistic torture, suicide bombs, gruesome deaths, or other major moral dilemmas. This is supposed to be escapism, damn it, and we get enough of all of that on the news!”

You’re welcome to have more than three tag lines, and it’s OK to have some that are just simple statements about the setting, but be sure to throw in at least a couple that can be milked by the players for tokens. You’re also welcome to either come up with all of the tag lines on your own as the GM, or let the players help you mold the kind of game they want to play.​

...in the fact that I've got a bit of writers block coming up with good "Tag-lines" for this adventure that can be "milked for tokens". Everything I think up just kind of comes up blah. I could use a bit of inspiration.
 

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I hate to share links to this site because it's very addictive, and I always feel I just introduced someone to their first hit of crack cocain...

Heh... It'll by no means be my first taste of that particular Web drug.

Not a bad idea, though... I hadn't thought of that. Let me see what I can dig up there.
 

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