Help! My players are spooning apart my campaign!


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Lord Zardoz said:
Or the god of metalurgy can choose to negate the properties of Adamantium in a fit of ego. "I give them the greatest metal in the universe, and they make spoons? To hell with them.

OMG, this is awesome. An ingame reaction that really does nothing directly to hurt the PCs, but has HUGE implications to the rest of the game! Seriously ... the players can get along fine without the spoons. But if all Adamantine loses its effectiveness until the weapon is reforged and the players have "properly" atoned ...

Awesome suggestion. That is simply beautiful. I almost cried. Wait .. maybe I still will cry it is that beautiful. ;)

Although I disagree with the fact that the game may need to be scrapped. If the players are given the option of correcting their mistake and giving the adamantine back they will learn lessons. And that is significant.

They will learn not to screw with the DMs campaign world too badly.

They will learn respect for things attached to deities. Thank the gods they didn't irritate the god of love!

They will learn that actions have consequences, but if they step up to the consequences restoration can occur.

But most importantly ... I think if they get rid of the adamantine you might be able to save the campaign and not trash it.
 
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Nomad4life said:
You powergamer!!!
Actually, the spork can lead to many role-playing hooks and in-character motivations, so it's not all about the power-gaming; you gain a +2 bonus on charisma checks involved with eaters of institutional food.

The Adamantine Leatherman Supertool(TM), on the other hand, would be blatantly game-breaking.

;)
 

Why was the artifact "long-lost"? Because the combination of Adamantine and this particular magic caused a radiation disease in the user. Incurable, never-touch-it-again, ability-eroding, "and that, laddie, is why I pitched it in the bog" disease.
 

The next dungeon? Fill its walls with creamy molten lava. Or delicious green slime!

...
Upon further consideration: you gotta use the green slime. You have no other option. 1) It's classic. 2) It's so overlooked in 3e now that it's just an obstacle. 3) I reiterate. Classic! 4) 2d6 damage ignoring any metal DR will eat through a measly 1-2 hp adamantine spoon on contact.

Green slime! Juiblex commands it.
 
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Very simply take the campaing focus out of the Dungeon and off of the spoons.

Give them situations that they can not use use the spoons to solve.

They are now rich and powerfull, so give them moral and political situations that brute force can not solve. For example: a Duke has died the Duches has requested the pc's aid in escorting her son back to the castle from the school that he was at. The young boy is missing and it is discovered that the Duke was poisoned. Where is the boy? Who killed the Duke? Yes this situation can involve combat, but digging thru the castle with spoons will not help. For fun start a war. Make them choose sides, but dont make the choice easy or black and white.

Politics not your game?

Then change the enviroment completly.


Challenge them with wilderness adventures, a good trek over the mountains and into the desert is always a good change of pace. An ancient burried city has just been discovered and it prime for exploration and looting.

Challenge them with Aquatic adventures, above the water or below the water, makes no difference. Spoons make very poor lifeboats and paddles. And digging thru the ship that you are standing on is not a good Idea. Perhaps the Sahuagin were behind the Dukes death and the son's dissapearance. Heck they started the war.

Challenge them with Aerial Adventures, the cloud giants have gone to far and need to be stopped. Castle in the air made of clouds are not something I would want to dig thru. OR Perhaps they need to find a Ki-rin that knows of a weapon that can be used against the Sahuagin.

If this does not do the trick, it is time to leave the prime material plane. They stepped throuth the wrong door and vola they end up in Sigil. Sorry that was a one way portal. The only know portal key back to thier home plane is located in the Fabled City of Brass.


The trick here is let them keep there shiny spoons but change the enviroment so that the spoons are useless!
 
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