D&D 5E Help needed for 5E Mountain Random Encounter Generator

PieAndDragon

Duncan T
I've put up a first version of a 5E Random Encounter Generator using O.G.R.E., with filters for Low (1-4), Mid (5-10) and High (11+) Level.

The encounters are trying to provide more detail than just the number of creatures.

Eventually I want to add all terrain types (and maybe planar encounters) but the moment I'm looking for

- General feedback
- Ideas for why an encounter might be where it is (on patrol, on a journey, looking for food)
- Ideas for current activity / state of the encounter (drunk, resting, playing a game)
- Ideas for making the encounter distinctive such as pets, unusual items being carried or something memorable about of of the creatures.
- Other details you would find useful to see for an encounter.

Thanks!
 
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Maybe this is my personal idea only...

You put a filter on, but can the user disable it?

I mean, why should a particular region be deadlier if it is traveled by an higher level party?

This is what I would do (if I was able to do it :D ):
1 - I would set a Standard Encounter Level for every kind of terrain.
2 - I would randomize a little so that there is a % that the encounter is easier or harder. This is where I would take in account Party Level. For parties weaker/stronger than the Standard Encounter Level, I would increase automatically the % of an easier/harder encounter.
3 - I would put a switch that enables or disables the feature #2

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Maybe this is my personal idea only...
I mean, why should a particular region be deadlier if it is traveled by an higher level party?

So it depends how a game is run. If it's more simulationist then certainly your 3rd level party will meet
7 frost giants in the dangerous mountains. If it's looser then the encounters may just be adapted to meet the needs of the party or the story.
Currently I tend to aim for encounters around the level of the PCs with the chance of more dangerous encounters, which may be non-combat or just signs of the creature's activity (dragon tracks / signs are always a favourite).

This is what I would do (if I was able to do it ):
1 - I would set a Standard Encounter Level for every kind of terrain.
One of the strengths of O.G.R.E. is we can add this easily with an option for (Standard Encounter Level [lvl 6]) alongside the already existing Low/Medium/High/Any. Another plan is to let people add their own tables for particular regions such as the Spine of the World, Kharolis Mountains or Barrier Peaks.
 


I've put up a first version of a 5E Random Encounter Generator using O.G.R.E., with filters for Low (1-4), Mid (5-10) and High (11+) Level.

The encounters are trying to provide more detail than just the number of creatures.

Eventually I want to add all terrain types (and maybe planar encounters) but the moment I'm looking for

- General feedback
- Ideas for why an encounter might be where it is (on patrol, on a journey, looking for food)
- Ideas for current activity / state of the encounter (drunk, resting, playing a game)
- Ideas for making the encounter distinctive such as pets, unusual items being carried or something memorable about of of the creatures.
- Other details you would find useful to see for an encounter.

Thanks!

Reaction Tables? I forget where I found this particular take on reaction tables, but I know my friends and I built on the idea when we were playing an Underdark sandbox-ish game.

[SECTION]2d6 Reaction (the DM can add up to +/-4 based on the type of monster or circumstances)
2-5 Hostile
6-8 Cautious/Indifferent
9-12 Friendly/Willing to Trade

Natural Doubles
1's – The monster takes hostile or violent action because of an outside influence. Perhaps the monster is charmed, rabid, insane, acting under compulsion from another creature that is holding its young hostage, etc. [Carl's suggestion for additional seed info: If the monster is intelligent, it may have specific information on the PCs or their motives, or may have been tracking the party with intent to mislead, deceive or ambush them. Possibly has set a trap for the PCs, and/or has magical item or psionic abilities that it plans to use against the party.]
2’s – Something happened recently to make the monster angry and hostile to the world in general. Negotiation is unlikely to succeed unless it resolves the cause of this underlying anger.
3’s – The monster would prefer to be aggressive toward the party, but something holds it in check. Perhaps it is acting under orders, has taken a vow, or is favorably disposed to one aspect of the PCs’ appearance despite hating the rest.
4’s – The monster would be favorably inclined to the party except for one nagging detail. Perhaps it is prejudiced against one particular party member, or upset about a past action of the PCs.
5’s – Something happened recently to make the monster happy and well-disposed to everyone it meets. Negotiation is likely to succeed unless the PCs seem inclined to take away the thing that is making the monster happy (a pile of treasure, a tasty human baby).
6’s – The monster receives the party enthusiastically due to mistaken identity or a belief that they fulfill a prophesy. All will go well as long as the PCs continue to conform to the monster’s expectations.[/SECTION]

I've never used OGRE before, but I imagine this *could* be a self-contained script that other OGRE scripts used.

For example....

[SECTION]1 Harpies.
They are Friendly/Willing to Trade.
They are waiting for someone or something. Currently they are playing a game.
Possible extra: One of them is studying a gold lockets with painted portraits inside (25 GP each).[/SECTION]

Another example...

[SECTION]1 Cyclops.
They are Hostile, but... The monster would be favorably inclined to the party except for one nagging detail. Perhaps it is prejudiced against one particular party member, or upset about a past action of the PCs.
They are looking for someone. Currently they are engaged in some sort of art.
Possible extra: One of them is exhausted.[/SECTION]
 

Reaction Tables? I forget where I found this particular take on reaction tables, but I know my friends and I built on the idea when we were playing an Underdark sandbox-ish game.

Hmm, I like this idea of a Reaction table, and also maybe tying it into activity/state. So hostile creatures are more likely to be waiting in ambush or arguing amongst themselves, and friendly creatures more likely to be celebrating or creating art.
I'll have a look at adding in a simple version.
 



Reaction Tables? I forget where I found this particular take on reaction tables, but I know my friends and I built on the idea when we were playing an Underdark sandbox-ish game.

Added this is as a possible extra. Will most likely integrate this into a more intricate system, but want to concentrate on full encounter tables of all the terrains first...
 

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