bouncyhead
Explorer
I'd love to make combat a little less 'sticky' by dialling down the effect AOOs have on tactical movement but am short of ideas as to how to accomplish this.
They just seem to be too hardwired into the feat economy. Also act as a balancing element with flanking and restricting range and spell-casting in melee.
I guess I'm just looking for a simple fix to the threatened square/movement aspect that doesn't involve more dice-rolling or square counting.
Any ideas anyone?
They just seem to be too hardwired into the feat economy. Also act as a balancing element with flanking and restricting range and spell-casting in melee.
I guess I'm just looking for a simple fix to the threatened square/movement aspect that doesn't involve more dice-rolling or square counting.
Any ideas anyone?