I am wanting to covert ghostwalk for 4e: http://www.enworld.org/forum/showthread.php?p=4395987#post4395987
To do it right, I need a working ethereal plane (at least a near ethereal) and ghosts that are ethereal and can manifest on the material plane.
Currently, the ghosts in 4e are represented by the rules for insubstantial and phasing. This does not represent fully a creature that exists in a "spirit world" that coexists alongside the material world, or the near ethereal.
What I am looking for is easy rule ideas to represent ethereal creatures, manifestation and incorporality more like 3.5 ghosts.
How would any of you convert 3.5 style ethereal rules without all of the unnecessary burden of the 3.5 system but with a little more planar feel than the 4e rules have with insubstantial?
Also, how would you rewrite the ghost once you have those rules and how would you do a ghost template?
make sure to use the 4e design philosophies of less is more, make it playable as possible and exception based rules to the core game.
To do it right, I need a working ethereal plane (at least a near ethereal) and ghosts that are ethereal and can manifest on the material plane.
Currently, the ghosts in 4e are represented by the rules for insubstantial and phasing. This does not represent fully a creature that exists in a "spirit world" that coexists alongside the material world, or the near ethereal.
What I am looking for is easy rule ideas to represent ethereal creatures, manifestation and incorporality more like 3.5 ghosts.
How would any of you convert 3.5 style ethereal rules without all of the unnecessary burden of the 3.5 system but with a little more planar feel than the 4e rules have with insubstantial?
Also, how would you rewrite the ghost once you have those rules and how would you do a ghost template?
make sure to use the 4e design philosophies of less is more, make it playable as possible and exception based rules to the core game.