Sammael99
First Post
Hello all !
In the course of my campaign Les Terres Anciennes, I will soon have to design my first genuine dungeon. Since I've never been at ease with the concept, I wanted to throw a few ideas around and use suggestions to make it a better experience for the players.
MY PLAYERS ARE ASKED TO BUG OFF PLEASE !
Any readers of the Story Hour who do not wish to have the Story spoiled for them are advised to not read this thread !
So here's the deal. The players are level 8 on average we have :
A Barbarian 7 / Monk 1 (don't ask, it makes sense in the context of the Story
)
A Fighter 5 / Wizard 2 / Arcane Archer 1
A Fighter 5 / Eldritch Warrior 3
A Wizard 9
In the very first adventure of the campaign, they explored the lost and ancient tomb of Varnôn, one of the realm's founders. In the deepest vault in the tomb, they found an odd piece of floor that seemed translucent. They investigated and could see writhing faces on the other side. Since they couldn't make any sense of it all, they dropped the matter.
Later on, they found out that the translucent floor was most likely a Permanent Wall of Force cast by the mage who was a right side hand man to Varnon. They learned that during the excavation the floor collapsed and horrid creatures emerged. In order to counter the threat and move on with the works the mage sealed the area.
Later in life, said mage started wondering about what might be under the tomb. He investigated and realised that it must be the tomb of an ancient, quasi mystical wizard rumoured to have reached godhood called Evancthe.
Unfortunately, before he could mount an expedition, he died of a mysterious planar disease. That was The PCs have picked up on the clue and intend to go there now.
So roughly, here's what I got. There are two sections to the laboratory itself (ignoring the tomb) :
The primitive caves : Evancthe did not build the laboratory just anywhere. He chose a place of power where ancient tribes used to worshop Dragons in ancient times. So the whole "upper level" is a series of caves with pictograms and carvings on the walls. I don't have much of an idea what interesting and sensible stuff to put there.
Below that is the laboratory proper. Basically the whole complex is infested with ghouls. They are piddly small opponents considering the level of the party, but they are so numerous (in fact, infinitely so, see below) that they should wear them down a bit. Plus paralysis is always a possibility.
Interesting stuff :
- A room with a ritual invocation circle. There's an angel trapped in there sleeping. Disturbing the circle will free him. Interesting discussion ensues.
- A magical machine that "generates" ghouls from any material. Some automata continually dig the ground for earth and/or pick up any dead ghouls and feed them back into the machine.
- A flesh golem roams the grounds.
- An ancient library. All the books are dust now (the wizard should cry upon seeing this). There is only one surviving book under a (magical) glass case. It's a very renowned treaty on planar magic that the party has already heard about. It is rumoured that no copy have survived.
- An annex to the library. There, on a stone pedestal lies a stone tablet, chained to the pedestal. If the wizard reads it his mind will be inhabited by a soul spell a la BoEM II (or, for those who have read pratchett, a la eight spells)
Finally, there's a corridor leading to a huge cave where Evancthe's Dragon mount used to live. I won't tell you what's there as it would really spoil the fun for the SH readers.
So basically, what I'm looking for is ideas to flech out the upper levels without necessarily adding any combats, but a few interesting things.
Then I'm looking for ideas to flesh out the laboratory itself beyond what i've described above. Not looking for more combat, rather ideas that make sense in the context. Keep in mind the laboratory is several millenia old...
In the course of my campaign Les Terres Anciennes, I will soon have to design my first genuine dungeon. Since I've never been at ease with the concept, I wanted to throw a few ideas around and use suggestions to make it a better experience for the players.
MY PLAYERS ARE ASKED TO BUG OFF PLEASE !
Any readers of the Story Hour who do not wish to have the Story spoiled for them are advised to not read this thread !
So here's the deal. The players are level 8 on average we have :
A Barbarian 7 / Monk 1 (don't ask, it makes sense in the context of the Story

A Fighter 5 / Wizard 2 / Arcane Archer 1
A Fighter 5 / Eldritch Warrior 3
A Wizard 9
In the very first adventure of the campaign, they explored the lost and ancient tomb of Varnôn, one of the realm's founders. In the deepest vault in the tomb, they found an odd piece of floor that seemed translucent. They investigated and could see writhing faces on the other side. Since they couldn't make any sense of it all, they dropped the matter.
Later on, they found out that the translucent floor was most likely a Permanent Wall of Force cast by the mage who was a right side hand man to Varnon. They learned that during the excavation the floor collapsed and horrid creatures emerged. In order to counter the threat and move on with the works the mage sealed the area.
Later in life, said mage started wondering about what might be under the tomb. He investigated and realised that it must be the tomb of an ancient, quasi mystical wizard rumoured to have reached godhood called Evancthe.
Unfortunately, before he could mount an expedition, he died of a mysterious planar disease. That was The PCs have picked up on the clue and intend to go there now.
So roughly, here's what I got. There are two sections to the laboratory itself (ignoring the tomb) :
The primitive caves : Evancthe did not build the laboratory just anywhere. He chose a place of power where ancient tribes used to worshop Dragons in ancient times. So the whole "upper level" is a series of caves with pictograms and carvings on the walls. I don't have much of an idea what interesting and sensible stuff to put there.
Below that is the laboratory proper. Basically the whole complex is infested with ghouls. They are piddly small opponents considering the level of the party, but they are so numerous (in fact, infinitely so, see below) that they should wear them down a bit. Plus paralysis is always a possibility.
Interesting stuff :
- A room with a ritual invocation circle. There's an angel trapped in there sleeping. Disturbing the circle will free him. Interesting discussion ensues.
- A magical machine that "generates" ghouls from any material. Some automata continually dig the ground for earth and/or pick up any dead ghouls and feed them back into the machine.
- A flesh golem roams the grounds.
- An ancient library. All the books are dust now (the wizard should cry upon seeing this). There is only one surviving book under a (magical) glass case. It's a very renowned treaty on planar magic that the party has already heard about. It is rumoured that no copy have survived.
- An annex to the library. There, on a stone pedestal lies a stone tablet, chained to the pedestal. If the wizard reads it his mind will be inhabited by a soul spell a la BoEM II (or, for those who have read pratchett, a la eight spells)
Finally, there's a corridor leading to a huge cave where Evancthe's Dragon mount used to live. I won't tell you what's there as it would really spoil the fun for the SH readers.
So basically, what I'm looking for is ideas to flech out the upper levels without necessarily adding any combats, but a few interesting things.
Then I'm looking for ideas to flesh out the laboratory itself beyond what i've described above. Not looking for more combat, rather ideas that make sense in the context. Keep in mind the laboratory is several millenia old...