Help on Non-Randomized Hit Points

takyris

First Post
I could use some help. I’m trying to come up with a solid and fair way of doing non-random hit points. Currently, I find myself torn between two different possibilities:

Method One:

3,4,5,6,7: Take the average and round up.

d4 = 3 hit points per level
d6 = 4 hit points per level
d8 = 5 hit points per level
d10 = 6 hit points per level
d12 = 7 hit points per level

At first level, you get max hit points, just like always

The good: It’s utterly fair. Just taking the average and rounding up.

The bad: I don’t feel like it differentiates enough. A d12 hit point character can have up to three times as many hit points as a wizard, but it’s just a bit more than double here.

Method Two:
3,4,6,8,9: Max –2, except for d4, where it’s –1, and d12, where it’s -3

d4 = 3 hit points per level
d6 = 4 hit points per level
d8 = 6 hit points per level
d10 = 8 hit points per level
d12 = 9 hit points per level

The good: I feel (but have no mathematical proof) that this maps a bit better to the hit point results that most home rules generate. Games that use “roll once, then reroll if you want, but you have to take it” or “Roll and reroll anything under the average” or “Roll and then take that or the average” will be skewed higher, and this reflects that.

The bad: This method might skew too much. I’m not sure.

Test cases: (using approximations of 25-point-buy characters)

Fighter4: Con14
Method One: 10 (first level) + (6x3 for levels 2-4) + (2x4 for Con) = 36 hit points
Method Two: 10 + 8x3 + 2x4 = 42 hit points

Cleric4: Con14
Method One: 8 + 5x3 + 2x4 = 31 hit points
Method Two: 8 + 6x3 + 2x4 = 34 hit points

Rogue4: Con13
Both methods: 6 + 4x3 + 1x4 = 22 hit points

Sorcerer4: Con13
Both method: 4 + 3x3 + 1x4 = 17 hit points

At mid-level:

Fighter9: Con15 (raised via item or level)
Method One: 10 + 6x8 + 2x9 = 76 hit points
Method Two: 10 + 8x8 + 2x9 = 92 hit points

Cleric9: Con14
Method One: 8 + 5x8 + 2x9 = 66 hit points
Method Two: 8 + 6x8 + 2x9 = 74 hit points

Rogue9: Con14 (raised via item or level)
Both methods: 6 + 4x8 + 2x9 = 56 hit points

Sorcerer9: Con13
Both Methods: 4 + 3x8 + 1x9 = 37 hit points

At high level:

Fighter16: Con20 (raised via items and levels)
Method One: 10 + 6x15 + 5x16 = 180 hit points
Method Two: 10 + 8x15 + 5x16 = 210 hit points

Cleric16: Con18 (raised via items and levels)
Method One: 8 + 5x15 + 4x16 = 147 hit points
Method Two: 8 + 6x15 + 4x16 = 162 hit points

Rogue16: Con14
Both methods: 6 + 4x15 + 2x16 = 98 hit points

Sorcerer16: Con14 (raised via level)
Both Methods: 4 + 3x15 + 2x16 = 81 hit points

I’m differentiating here on more than just the hit points – I’m trying to be realistic in assuming what people in a normal-magic campaign are likely to get. At level 16, that fighter’s Con is probably up to 20 from level-boosted-ability stuff and Con-buffing items, while the Cleric has probably gotten up to 18. These are pure guesses, mind you, and I’m open to criticism.

Which system do you think is fairer to all involved parties? Which one would you like to play, assuming that your DM said, “Hey, we’re doing non-random hit points”?

Thanks.
 

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Just FYI.

If allowed to reroll 1s (what I do) the average hp/roll will be:

d4- 2.875
d6- 3.916
d8- 4.9375
d10- 5.95
d12- 6.95

If allowed to reroll any roll, the average hp/roll will be:

d4- 3
d6- 4.25
d8- 5.5
d10- 6.75
d12- 8

So your numbers are a bit high.


Aaron
 

Dude, kickass! Thanks!

So, going for moderate heroics and aiming for "Got to reroll if they wanted", you could go:

3,4,6,7,8

My numbers ARE a bit high. Dunno if that would bug people, but it's something to think about.

Thanks!
 

It really depends on whether you think the HD given for the classes are appropriate.
If you think they are fair, you should probably use the average roll (round up/down at odd/even levels) or your Method One which is similar.
If you think high-HD classes should be favored, you can use for example 75% of max HD or your Method Two which is similar.
If you want to favor low-HD classes (which would be the result with rerolls below a certain value), a conversion can be worked out as well.

So first you'll have to decide who you want to favor, then a system can be worked out.
Personally, I think the HD given in the PHB are reasonable so I prefer the average roll (rounded as appropriate). After all, the average or expected result of d10 IS exactly one greater than that of d8, and I don't see any reason to 'change' that.
 

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