John Crichton
First Post
Calling all tweakers! 
I'm about to start up a new homebrew. In it, Paladins must undergo a pilgrimage to become a true Paladin and only then can the character call his special mount. Because the quest can take a character past 5th level depending on world events and the like I want to make sure that any PC that doesn't finish the quest "on time" doesn't get cheated.
I've already determined that when the mount is acquired that the level the PC finishes the pilgrimage is the level that will be used for the strength of the mount.
For example: If a Paladin completes his quest and calls his mount at 8th Level, his Equivalent Special Mount Level(tm) is 5th (the normal level a Paladin is allowed to call his special mount). This progression follows the table on page 43 of the PHB. So when the Paladin in the example reaches Level 11 his Equivalent Special Mount Level would be 8th Level. This makes sure that anything gained instead of the mount balances.
The problem I'm running into is what can I give them that would even things out a bit - I was thinking about giving out a feat every 3 levels, starting @ 5th until the pilgrimage is completed or perhaps an extra 2 skill points/LV starting @ 5th LV until the quest is done. A special mount is a big deal to Paladins so I want to make sure I don't screw them. I contemplated just having the Paladin get the mount at the strength level given in the PHB whenever the pilgrimage is completed but what to give the PC in the meantime? I could see a PC not finishing for a few levels in some cases.
And to give the current situation, a PC is playing a Paladin and they are starting out @ 3rd level. It is possible but not probable that this PC could get it all done by 5th level but I doubt it. Any suggestions/variants/house rules are more than welcome!

I'm about to start up a new homebrew. In it, Paladins must undergo a pilgrimage to become a true Paladin and only then can the character call his special mount. Because the quest can take a character past 5th level depending on world events and the like I want to make sure that any PC that doesn't finish the quest "on time" doesn't get cheated.
I've already determined that when the mount is acquired that the level the PC finishes the pilgrimage is the level that will be used for the strength of the mount.
For example: If a Paladin completes his quest and calls his mount at 8th Level, his Equivalent Special Mount Level(tm) is 5th (the normal level a Paladin is allowed to call his special mount). This progression follows the table on page 43 of the PHB. So when the Paladin in the example reaches Level 11 his Equivalent Special Mount Level would be 8th Level. This makes sure that anything gained instead of the mount balances.
The problem I'm running into is what can I give them that would even things out a bit - I was thinking about giving out a feat every 3 levels, starting @ 5th until the pilgrimage is completed or perhaps an extra 2 skill points/LV starting @ 5th LV until the quest is done. A special mount is a big deal to Paladins so I want to make sure I don't screw them. I contemplated just having the Paladin get the mount at the strength level given in the PHB whenever the pilgrimage is completed but what to give the PC in the meantime? I could see a PC not finishing for a few levels in some cases.
And to give the current situation, a PC is playing a Paladin and they are starting out @ 3rd level. It is possible but not probable that this PC could get it all done by 5th level but I doubt it. Any suggestions/variants/house rules are more than welcome!

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