Gilladian
Adventurer
I have a situation where I'm throwing together a site very quickly, and I need some brainstorming help. The PCs are returning to a dungeon they've been in before. They cleared 2 levels of it, but they know that there is a deeper level or more. They also know that there are 3 "wizards towers" connected to the dungeon. These towers (heretofore undescribed) are not enterable from the outside. No one, in 400+ years has found a way in.
Just recently, they've discovered that the wizards who lived in these towers "defeated" a bunch of evil cultists. The cultists have now come back and need to be defeated again. The PCs hope that by finding a way into one or more of the towers, they can find out HOW the wizards did the job, and thereby do it again, possibly more thoroughly this time around.
My problem is that I have ONE week to figure out what is on the 3rd level of the dungeon, and how the wizards' towers are protected/sealed off. THEN I'll have a week or two to design each tower! AND figure out what the wizards did to defeat the cultists, and if it is do-able again...
So I need help. This is a 3.5e game, but my players don't care if what I do is "really within the rules", just that it sounds reasonable. My PCs are 6th level at this time.
If you've read this far, the third level of the dungeon is a wizards school that the three wizards who lived in the towers ran together. I have a map, and that's only a small problem. But HOW did the wizards seal their towers? So that nobody can get in at ground level, and nobody who got down into this level would have easily penetrated from below? Any suggestions? And what might the three towers be like? I'm open to lots of ideas...
Just recently, they've discovered that the wizards who lived in these towers "defeated" a bunch of evil cultists. The cultists have now come back and need to be defeated again. The PCs hope that by finding a way into one or more of the towers, they can find out HOW the wizards did the job, and thereby do it again, possibly more thoroughly this time around.
My problem is that I have ONE week to figure out what is on the 3rd level of the dungeon, and how the wizards' towers are protected/sealed off. THEN I'll have a week or two to design each tower! AND figure out what the wizards did to defeat the cultists, and if it is do-able again...
So I need help. This is a 3.5e game, but my players don't care if what I do is "really within the rules", just that it sounds reasonable. My PCs are 6th level at this time.
If you've read this far, the third level of the dungeon is a wizards school that the three wizards who lived in the towers ran together. I have a map, and that's only a small problem. But HOW did the wizards seal their towers? So that nobody can get in at ground level, and nobody who got down into this level would have easily penetrated from below? Any suggestions? And what might the three towers be like? I'm open to lots of ideas...