Felnar
First Post
My friend is looking for variant max dex rules. I thought it deserved its own thread.
has anyone made something like this before? or have any ideas for it?
or perhaps reason why "max dex bonus" is better and should stay?
- Felnar (and General Barron)
and here's my addition...General Barron said:Instead of having a "max-dex bonus" for armor, there would be a "dexterity penalty". This would reduce your effective dexterity by said number for anything related to agility (AC, saving throws, certain skills; but not missle attacks, weapon finess, etc). If this ends up giving you a dex penalty, then you do NOT take that penalty to your AC. (Dex penalties to AC don't make too much sense anyways, to me. So if you are flat-footed and have dex penalties, you get better AC???)
I'm not sure about the exact dex penalties yet, but I'm thinking something like -1 for studded leather, up to -3 or -4 for plate. I'd also throw in similar penalties for shields, such as -1 for small, -2 for large and -3 for tower, or possibly -0/-1/-2 respectively. Since these dex penalties would double-up on the armor check penalties to some degree, I might also reduce that penalty by 1 for every -2 to dex the armor gives.
Encumberance would have to do the same thing: give a dex penalty instead of a max dex bonus.
The reason behind this? Well, it doesn't make much sense to me that someone with 12 dex wearing full plate would dodge blows just as well as someone with 18 dex (or 25 or 40). Game-mechanics-wise, it then makes all armors just a sliding scale: either low AC bonus, but low dex penalty, or high AC bonus, and high dex penalty. Deciding which armor to choose is just a matter of deciding how much dex you are willing to sacrifice.
With this system, an 'armor specialization' feat could then decrease the dex-penalty for that type of armor, for one thing. I also like the 2nd ed rule where it halved the encumberence of the armor, although with the movement restrictions, it kind of doesn't make a difference, since you are still restricted. Of course, doing it the other way around (reducing armor move penalties) also doesn't make a difference, since the weight of the armor is almost always going to bump a character into medium encumberance.
Felnar said:Currently, the unencumbered fighter has a move of 20ft while wearing a breastplate, but if he takes it off and carries it, his move is 30ft. He's not encumbered, why is he slowed?
What if armor had an "encumbrance" rating which gave it dex penalties, but the penalties were partially reduced by high strength. This would be more like 2nd ed way only encumbrance slowed you down, and high strength kept you from being encumbered. You could have worn armor be more encumbering than just its weight tho (similar to wearing ankle-weights), say 10-20% more?
has anyone made something like this before? or have any ideas for it?
or perhaps reason why "max dex bonus" is better and should stay?
- Felnar (and General Barron)