Help revamping Assassin/Arcane Trickster

I'd do it, Hannibal. Give assassin +1 caster level. It wouldnt be the first 3/4 bab class with it. Outside of sneak attack dice, it doesnt give much else.
 

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Darklone said:
IIRC it is one attack as a full round action which deals more damage... Pretty weak.

As a +1d4 damage to all attacks it would be a non brainer for any melee char.

I agree that it's a no-brainer for any melee character, but moreso for a TWF melee character. As for your interpretation, I have no idea how you came to that conclusion. There is nothing in the description that denotes a full-round action and, of the 3.0 splatbooks, I can only find errata for Sword&Fist. Got a link to an errata or FAQ?

Darklone said:
I'd go for the 9th level spells... everything else is nice to have but not that powerful.

Yeah, the more I look at it, the more I can't let her go into epic levels without 9th level spells. She still loathes the idea of a singing assassin. She said she didn't want to be a 'spoony bard' (Final Fantasy reference...) but I think I'll be able to convince her that she doesn't actually have to sing at any point, ever...I hope.

Seeten said:
I'd do it, Hannibal. Give assassin +1 caster level. It wouldnt be the first 3/4 bab class with it. Outside of sneak attack dice, it doesnt give much else.

Poison Use, Death Attack, Uncanny Dodge and hide in plain sight are quite a bit actually. That is why I would stagger the spellcasting progression if I did it at all. I'd probably go with a 3/5 progression (2/4/5/7/8/10) to keep it balanced, but that just looks wierd on paper. I dunno, it's an idea in the making I guess.
 

hanniball said:
I agree that it's a no-brainer for any melee character, but moreso for a TWF melee character. As for your interpretation, I have no idea how you came to that conclusion. There is nothing in the description that denotes a full-round action and, of the 3.0 splatbooks, I can only find errata for Sword&Fist. Got a link to an errata or FAQ?
The rest looks nice, another vote here for giving the assassin a wizard+ spell progression.

About Dirty Fighting: I don't have Sword&Fist here... it's just a fading memory about several discussions on this and other boards. Could someone with the feat description help?
 

Found one link with the description, it was a full attack action...:

http://www.geocities.com/winspir/prestige/p_wildblade.htm

* Dirty Fighting is a feat described in Sword and Fist. Using the full attack option, a character can make a single attack in a round and inflict an additional 1d4 damage on a successful melee attack. Its prerequisite is a +2 BAB, and does not stack with sneak attack damage. It also doesn't affect creatures immune to critical hits.

Actually, I found in my 3.0 houserules that I simply allowed it to deal +1d6 sneak attack damage.
 

Darklone said:
Found one link with the description, it was a full attack action...:

http://www.geocities.com/winspir/prestige/p_wildblade.htm

* Dirty Fighting is a feat described in Sword and Fist. Using the full attack option, a character can make a single attack in a round and inflict an additional 1d4 damage on a successful melee attack. Its prerequisite is a +2 BAB, and does not stack with sneak attack damage. It also doesn't affect creatures immune to critical hits.

Actually, I found in my 3.0 houserules that I simply allowed it to deal +1d6 sneak attack damage.

Hmm, well that's significantly different than what my copy of Sword and Fist says. It greatly weakens the feat, but I guess I can see how some people might find it unbalanced. I definitely agree with your house-rule though. It's rather moot anyway as this PC is being updated to 3.5 rules where Dirty Fighting isn't even available.

Any other suggestions or comments on the proposed Assassin caster progression?
 

hanniball said:
Any other suggestions or comments on the proposed Assassin caster progression?
Oops? In case I didn't mention it yet: Simply houserule the assassin as spellcasting progression every other level and the char will do fine.
 

Under normal circumstances, I would agree with the half caster progression, for a wizard, for example, but with her class mix? It wont hurt anything adding full progression.
 


Rogue 1 / Wizard 5 / Assassin 1 / Arcane Trickster 10

Finish it off with Daggerspell perhaps? That should maximize your arcane spellcasting.
 

Corsair said:
Rogue 1 / Wizard 5 / Assassin 1 / Arcane Trickster 10

Finish it off with Daggerspell perhaps? That should maximize your arcane spellcasting.
The high level daggerspell abilities are more interesting IMHO than the last two or three d6 sneak attack you get from the arcane trickster... And evasion is really nice.
 

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