Darklone said:IIRC it is one attack as a full round action which deals more damage... Pretty weak.
As a +1d4 damage to all attacks it would be a non brainer for any melee char.
Darklone said:I'd go for the 9th level spells... everything else is nice to have but not that powerful.
Seeten said:I'd do it, Hannibal. Give assassin +1 caster level. It wouldnt be the first 3/4 bab class with it. Outside of sneak attack dice, it doesnt give much else.
The rest looks nice, another vote here for giving the assassin a wizard+ spell progression.hanniball said:I agree that it's a no-brainer for any melee character, but moreso for a TWF melee character. As for your interpretation, I have no idea how you came to that conclusion. There is nothing in the description that denotes a full-round action and, of the 3.0 splatbooks, I can only find errata for Sword&Fist. Got a link to an errata or FAQ?
Darklone said:Found one link with the description, it was a full attack action...:
http://www.geocities.com/winspir/prestige/p_wildblade.htm
* Dirty Fighting is a feat described in Sword and Fist. Using the full attack option, a character can make a single attack in a round and inflict an additional 1d4 damage on a successful melee attack. Its prerequisite is a +2 BAB, and does not stack with sneak attack damage. It also doesn't affect creatures immune to critical hits.
Actually, I found in my 3.0 houserules that I simply allowed it to deal +1d6 sneak attack damage.
Oops? In case I didn't mention it yet: Simply houserule the assassin as spellcasting progression every other level and the char will do fine.hanniball said:Any other suggestions or comments on the proposed Assassin caster progression?
The high level daggerspell abilities are more interesting IMHO than the last two or three d6 sneak attack you get from the arcane trickster... And evasion is really nice.Corsair said:Rogue 1 / Wizard 5 / Assassin 1 / Arcane Trickster 10
Finish it off with Daggerspell perhaps? That should maximize your arcane spellcasting.