Hi guys, so, I have a problem that I wondered if anyone would have some suggestions for.
There's three of us in our group, myself and one of the others GM (let's call him Steve for the sake of anonymity) while the third is always a player (who shall be known as Jim), we don't get to meet regularly and between this and transport issues we usually set aside a whole day whenever we get to play. The problem is that whenever I'm GMing Steve gets bored. For a little bit more context, Steve usually plays Chaotic Evil, and prefers sandbox murdering with no plot, while Jim flits around Good and Neutral, and prefers heroic-ish plots, and no one will make a character before the session, because of this I tend to work adventures to be based around following the rumours surrounding something powerful (for first level, at least) early on, then add in nods to backstories either on the fly or in later adventures, rather than motivating them by the saving/damning of the town/country/world.
But on to the problem:
Steve ends up unhappy with anything I do, if I throw in a dungeon, or any other kind of relatively structured part he complains about being railroaded, forced through nothing but dungeons, and so on. If I try to give him the social sections that he's asking for, he complains that nothing ever goes his way and attempts to murder as much of the town/village as he can before the guards get him.
This has happened enough times that both me and Jim are losing patience, if we try to point it out to him he adamantly refuses to believe that what he refers to as "playing his alignment" could annoy anybody.
One thing I will admit that I have thought of and not tried is running an evil campaign, which I was attempting to stay away from for Jim's sake.
But any suggestions anyone can give would be greatly appreciated.
There's three of us in our group, myself and one of the others GM (let's call him Steve for the sake of anonymity) while the third is always a player (who shall be known as Jim), we don't get to meet regularly and between this and transport issues we usually set aside a whole day whenever we get to play. The problem is that whenever I'm GMing Steve gets bored. For a little bit more context, Steve usually plays Chaotic Evil, and prefers sandbox murdering with no plot, while Jim flits around Good and Neutral, and prefers heroic-ish plots, and no one will make a character before the session, because of this I tend to work adventures to be based around following the rumours surrounding something powerful (for first level, at least) early on, then add in nods to backstories either on the fly or in later adventures, rather than motivating them by the saving/damning of the town/country/world.
But on to the problem:
Steve ends up unhappy with anything I do, if I throw in a dungeon, or any other kind of relatively structured part he complains about being railroaded, forced through nothing but dungeons, and so on. If I try to give him the social sections that he's asking for, he complains that nothing ever goes his way and attempts to murder as much of the town/village as he can before the guards get him.
This has happened enough times that both me and Jim are losing patience, if we try to point it out to him he adamantly refuses to believe that what he refers to as "playing his alignment" could annoy anybody.
One thing I will admit that I have thought of and not tried is running an evil campaign, which I was attempting to stay away from for Jim's sake.
But any suggestions anyone can give would be greatly appreciated.