• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Help!? - Seeking Advice on Owning/Operating Shop

useness

First Post
Greetings!

It is a dream of mine to open my own retail Comic book shop. You know the type, I would carry products ranging from Comics, CCG's, Boardgames, Miniatures, etc. As well as providing a generous and comfortable enviroment to play games and host local tournements. However I am sorely uninformed on any good resources or mentors that could help me along my journey to being my own boss!

After shootin' around the ol' internet tubes it is my hope that this fine community can help me out, perhaps some of you will know which magazines have articles of use or where I might find different resources. I would also love to hear from any current or past Shop owners, Employees, etc.

I doubt many would disagree that the more shops we have the better! I am aware, as I have seen personally, that many shops don't last long and tend to go under quite quickly. I fully intend on doing every bit of research I can before I begin the necessary steps to owning and operating my own store. The area I live in is ripe for the picking due to recent closure of a beloved gaming store. (The operator is getting married and wanted to focus on his other stores...)

There is a high rate of failure for a lot of these type of retail stores so I intend to go in with my head up and eyes open. I have planned for all my base expenses (Lease, Initial Stock, Utilities, Insurance, Licesnses) to be covered for 2 years regardless of sales profits. This is to over come a possible slow start until I can develop a strong customer base and advertisments start to pay off.



Any information would be appreciated!

Russ P.
Oregon-
 

log in or register to remove this ad




suzi yee said:
Try GAMA: Game Manufacturers Association. They have a Retail Mentorship Program.

http://www.gama.org/grd/mentorship

Great call, Suzi. I knew I liked you, and not just because you're in the "sweet club." ;)

(I really shoulda thought of that one; I was the one who pointed the OP over here, from the WotC boards, and I'm a GAMA member, albeit a club member...)
 

useness said:
By that do you mean stocking computer and console games?

Yep.

Seems like every remaining FLGS around here has done it. Some have switched over entirely. Appeals to the same demographic, and might move enough merchandise through your shop to generate the required profits to actually do what you want to do, as opposed to going bankrupt in a few years.

I'd also suggest Sci-fi/fantasy novels, manga, perhaps well-selling CCG's.

But if I was you, I'd probably seriously reconsider. And if you still want to do it? Think again. It's not a good market. Starting a bingo hall would probably see you making more money.
 

Don't hire a relative to do your books. If you don't know basic accounting skills and don't want to learn, hire a part-time bookkeeper. There are "freelance" accountants out there, roaming the wild streets, who work for multiple small businesses at a time.

If you are going to manage your books yourself, take an accounting class first.
 

I'm surprised no one has mentioned Comics & Games Retailer magazine. This is essential reading for anyone in the trade. It includes articles on what successful comic & game retailers have done with profiles of their stores, surveys and statistics of the best-selling products, and supplier lists.

Also, I'll second TarionzCousin's suggestion that you not hire relatives to do your books. In fact, I'd expand that to say: don't hire friends and family for anything. You may sometimes need to fire employees. If they're friends or family it can get really messy - I'm talking from experience.
 



Into the Woods

Remove ads

Top