Help! To much to carry.

Harmon

First Post
We just finished Blood Jack’s Gold, found that loot and need an idea on how to get it out.

There are a few tons of the coins and not enough Bags of Holding to carry it so we are going to have to make a few trips in and out, unfortunately that means long twisting and turning halls and that long climb up those dam-able stairs.

I know that Transmute Rock to Mud won’t work on worked stone, but to get my other companions to thinking about it I made the suggestion of tunneling out at a 45 degree (or so) towards the surface and using fly spells to get back to our ship (really belongs to some pirates we teamed up with).

We are all about 10th lvl- there is an Arcane Order Wizard and a 9th lvl cleric, as well as a 10th lvl Druid, so we have access to those spells (I won’t mention the whole party as that seems a little lengthy to do).

Stone Shape = about 19 cubic feet.

Dimension Door a load up into the air above the area then fly back to the ship.

Teleport- emm, not so much liking that, we have been fairly lucky so far with our Teleport and would rather not miss one while carrying our max load in gold and silver.

Have I missed a spell? :confused:

It seems to me that we might end up doing this with a lot of physical labor. :(
 

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Teleport. There's barely any chance that you'll go so far off course as to be dropped in an ocean. I think we reasoned it down to less than 1%.

(On a side note, a good way to bring the chance that you'd die if dropped in the ocean from a misteleport down to 0% is: Take two characters and a horse, one character carrying a small boat. If you're teleported into an ocean, one character rides the horse and the other merely uses the boat.)
 
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I think its in Complete Arcane but it does the same as unseen Servant but in mass. Use the Wizard of the Arcane order to Spell Pool the spell and use it to mass carry all of the treasure via the multiple force effects.

D
 

How far are you from the ship? if it is within 800' of the treasure the wizard can do a round trip with three fully loaded companions with dimension door. If the ship is much further than that but you are less than 800' underground you could at least use Dimension door to get the treasure to the surface and then see about acquiring a wagon or even just knock together a sledge to transport it to the ship.

Also, does the wizard know floating disc? lvl 1 spell, 10 hour duration, and each one he casts can be loaded with 1,000 lbs (assuming the treasure isn't too bulky) This situation is what that spell is made for :)

If by a few tons you mean 3 or less, then it would just take 6 of them to carry the whole mess out in a single load, and nobody is even encumbered.
 

azmodean said:
How far are you from the ship? if it is within 800' of the treasure the wizard can do a round trip with three fully loaded companions with dimension door. If the ship is much further than that but you are less than 800' underground you could at least use Dimension door to get the treasure to the surface and then see about acquiring a wagon or even just knock together a sledge to transport it to the ship.

Like the idea- its actually one that I placed before the group. However to my understanding ships on the ocen move about quite a bit- up and down, side to side, shifting in the water as the tide goes in and out (in the morning you could be facing north, and in the evening south).

DimDor (again to my understanding) places you exactly where you designate- "so 800' north, and vertically 30'," places you right there or suffer the miss problems of being over the ocean and not the ship.

What I thought was to use Fly, Bull Str, and DimDor. "DimDor 100' up and 500' north," this gets us out of the isle and we fly back to the ship, drop the load and fly back into through the main entrance and pick up another load.

azmodean said:
Also, does the wizard know floating disc? lvl 1 spell, 10 hour duration, and each one he casts can be loaded with 1,000 lbs (assuming the treasure isn't too bulky) This situation is what that spell is made for :)

Can you teleport with a Floating Disc? Would that not exceed the spell's description?

I guess its worth a try at the very least.

Thanks that is a good idea :o

azmodean said:
If by a few tons you mean 3 or less, then it would just take 6 of them to carry the whole mess out in a single load, and nobody is even encumbered.

We have defeated the vast majority of the isle creatures and have a few more to kill, so we have yet to get in and count the coins but by what the GM said it was in the hundred thousands coin range (like 150k)- I am pretty sure he said silver and gold, all of it.

100k is 1 ton of coin- I guess I should not have placed an S on the end of Tons. My apologizes. :o

Thanks for the thoughts and the ideas.
 

I don't suppose you have access to animate dead? Skeletons and zombies are great for repetitive manual labor. Hand 'em a bunch of sacks, set them to carting stuff, and go take a nap. It might take them a while, but they will never get tired or bored.

If the twisting corridors are too complex for mindless undead to navigate, first have them dig through a few walls. Make a short, straight path from the treasure hoard to the exit. (Stone shape might be more useful here, rather than trying to dig a huge long tunnel.)

Failing that, just make multiple trips. If you use floating disk and fill all your bags of holding each time, you shouldn't need too many trips. Spells like fly or just expeditious retreat will make things go faster. Assuming you moved on foot, how much distance would you need to cover?
 

The tiny chest spell might be an idea. How big is your ship is it able to carry this weight also? Surely it will but just something you want think about.


The Seraph of Earth and Stone
 

Does your wizard know the spell Shrink Item? This would make the hauling a lot easier, besides being the ultimate toolbox. I played a wizard who knew shrink item and carried a boat, a barrel of oil, and a stone weighing over one ton to use as a doorstop among other stuff.
 

Floating Disc will not allow you to teleport with it, but if it's just a ton or so you can cast 2 or 3 of them and make the trip by foot/flying once and that will be it. DimDoor is actually quite similar to teleport, if it is in range you can just use a mental image of the target location.
SRD said:
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction

Some DMs will still have a problem with a "moving target" like a ship, it's not terribly clear in the RAW, you'll just have to ask your DM about it really.
 

A further idea to my force effect is to use extend/persistent spell on them so they can do it all day. No matter how long it takes the unseen servants will get the job done. The wizard just needs to walk back and forth with them due to the range of the spell. Fly along or something.

2000 lbs = 1 ton

unseen servant can lift 20 lbs, so for 1 ton that is 100 trips back and forth.

Since you've made the trip already the traps etc should be disabled/triggered and so the unseen servant just needs to "fly" next to you. If the total trip takes 30 minutes you are going to need 2 days per ton.

With a mass of these things (see previously referred to spell in Complete Arcane) I think you can cut the trips down considerably.

D
 

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