two
First Post
hm... great minds think alike
Oh, I didn't know the anti-magic build was a known entity.
That's cool. It's been tested.
In this case, I'd definately do it. I mean, it's anti-magic. It's very, very easy to run.
Easy to make a build.
Since psionics is around, you might as well have an anti-psionic field running at the same time, unless psionics=magic in which case the anti-magic is enough.
No magic or psionics works. You can spend all your money and feats on stuff unrelated to magic. That's pretty powerful.
Poison is a good idea to throw into the mix. An anti-magic archer with poisened magic arrows -- that's gonna hurt. Perhaps "seeking" poisoned arrows (if they run away) or if they are close, you run up to them, get them in the anti-magic field, and then shoot them at point-blank range. Or grapple, whatever.
For the, the great benefit is the ease of build.
Oh, I didn't know the anti-magic build was a known entity.
That's cool. It's been tested.
In this case, I'd definately do it. I mean, it's anti-magic. It's very, very easy to run.
Easy to make a build.
Since psionics is around, you might as well have an anti-psionic field running at the same time, unless psionics=magic in which case the anti-magic is enough.
No magic or psionics works. You can spend all your money and feats on stuff unrelated to magic. That's pretty powerful.
Poison is a good idea to throw into the mix. An anti-magic archer with poisened magic arrows -- that's gonna hurt. Perhaps "seeking" poisoned arrows (if they run away) or if they are close, you run up to them, get them in the anti-magic field, and then shoot them at point-blank range. Or grapple, whatever.
For the, the great benefit is the ease of build.