bret said:Teleport is your one required Transmutation spell, so your other spell can be from anywhere.
I would seriously consider Permanency if your GM does a lot of invisible creatures. Permanent See Invisible frees up the spell slot. Some people don't like this (it can be dispelled), but being able to just see them any time someone invisible comes close can be a life saver.
Shadow Evocation is an Illusion spell from the PHB.
I personally like Summon Monster V. Lots of good monsters available, including the elementals. Getting 1-3 Lantern Archons against something that can't fly is also extremely effective.
Stalker0 said:Magic jar is fun as hell, its great to jar into a girillion and run him into a wall several times while your allies watch![]()
Tar-Edhel said:
I love this one! You'll make me a believer!
Especially since you can replace girallon with your favorite critter...
I can see the party all comfortably installed, passing the popcorn around while watching their (former) opponent bash itself to death head first in a brick wall
Dragon pulp anyone?![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.