AereonBlaze
First Post
Hey there - - your friendly neighborhood lurker here. I'm hoping that some of you wise people here can help me out with some advice or ideas for a homebrew setting im going to develop.
You see, I've been DMing for about 3 years, and since that time I've been running published settings (mostly Forgotten Realms). Thing is, I want to try something a bit different for our next campaign since running such a setting can be a bit constricting at times.
I have a vague idea of what I want to do. Keyword: vague.
Its a harsh setting, and the whole planet is quite cold. In fact, about 80% of the planet is consitsting of an artic-like environment. I was trying to figure out why exactly its like this, and came to the conclusion that a semi-large meteor hit the planet 100 years ago, causing a slight ice age. While it might've completely destroyed a normal midievel society, a magically based one was able to survive, and even continue to flourish, though the place isnt exactly easy to live in despite this. I tossed around having a few continents, and thinking about how there were, and still are, some worldwide efforts by mages to clear up the dust around the planet, but nothing thats worked.
A friend mentioned the idea of having meteorite pieces as a rare commodity, as they magically imbue items in odd (and often powerful) fashion, as well as having certain magic spells slightly more common considering the temperature of the planet. Also suggested was requiring the PC's to have at least a few ranks in Survival.
Ok, so that's a real rough idea, I know. Basically, I was thinking about having the characters start off around 4th level, at a fairly large city, or even a metropolis.
First, though...here's what im hoping you kind folks might be able to help me out a bit with:
1) Ideas. Cool things which might work with this kind of setting.
2) Tips on building a homebrew world. Like, where do you start off?
3) Jumping off points for an opening adventure, to get the PCs a bit acquainted with the setting.
-Aereon
[This is the right place to post this, correct?]
You see, I've been DMing for about 3 years, and since that time I've been running published settings (mostly Forgotten Realms). Thing is, I want to try something a bit different for our next campaign since running such a setting can be a bit constricting at times.
I have a vague idea of what I want to do. Keyword: vague.
Its a harsh setting, and the whole planet is quite cold. In fact, about 80% of the planet is consitsting of an artic-like environment. I was trying to figure out why exactly its like this, and came to the conclusion that a semi-large meteor hit the planet 100 years ago, causing a slight ice age. While it might've completely destroyed a normal midievel society, a magically based one was able to survive, and even continue to flourish, though the place isnt exactly easy to live in despite this. I tossed around having a few continents, and thinking about how there were, and still are, some worldwide efforts by mages to clear up the dust around the planet, but nothing thats worked.
A friend mentioned the idea of having meteorite pieces as a rare commodity, as they magically imbue items in odd (and often powerful) fashion, as well as having certain magic spells slightly more common considering the temperature of the planet. Also suggested was requiring the PC's to have at least a few ranks in Survival.
Ok, so that's a real rough idea, I know. Basically, I was thinking about having the characters start off around 4th level, at a fairly large city, or even a metropolis.
First, though...here's what im hoping you kind folks might be able to help me out a bit with:
1) Ideas. Cool things which might work with this kind of setting.
2) Tips on building a homebrew world. Like, where do you start off?
3) Jumping off points for an opening adventure, to get the PCs a bit acquainted with the setting.
-Aereon
[This is the right place to post this, correct?]