Thurbane
First Post
HI all,
I'm at it again with tinkering with races for my next campaign.
There are a few things I don't like about the 1/2 Ogre as presented in Races of Destiny (or Savage Species, for that matter) - especially how they got uprgaded from LA +1 to LA +2. For balance reasons this is fine, but anything higher than a LA +1 race doesn't mesh well with my particular campaign, for reasons I'd rather not go into in depth.
Basically, I was thinking of basing my "new" 1/2 Ogre on the Half-giant from UA (and the exapnded SRD).
Now, I'll obviously make a few changes to this, to remove the Athas/Psionic flavour.
So how does this sound:
Abilties: remove -2 DEX, add in -2 INT and -2 CHA (+2 STR, +2 CON, -2 INT, -2 CHA)
Fire acclimated gets dumped. Theyn instead gain a +2 save bonus against poison, as a dwarf.
Powerful build and size - Medium remain.
Naturally psionic gets dumped, in favor of a +2 racial bonus to Climb & Intimidate checks.
Psi-like ability gets dumped for the Toughness feat.
Automatic Languages: Common and Giant. Bonus Languages: Draconic, Orc, Gnoll, Goblin, and Abyssal.
Favored class: Barbarian
I'm at it again with tinkering with races for my next campaign.
There are a few things I don't like about the 1/2 Ogre as presented in Races of Destiny (or Savage Species, for that matter) - especially how they got uprgaded from LA +1 to LA +2. For balance reasons this is fine, but anything higher than a LA +1 race doesn't mesh well with my particular campaign, for reasons I'd rather not go into in depth.
Basically, I was thinking of basing my "new" 1/2 Ogre on the Half-giant from UA (and the exapnded SRD).
SRD said:HALF-GIANTS
+2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble.
Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.
Half-giant base land speed is 30 feet.
Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger.
Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.
A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Psi-Like Ability: 1/day-stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based.
Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan.
Favored Class: Psychic warrior.
Level Adjustment: +1.
Now, I'll obviously make a few changes to this, to remove the Athas/Psionic flavour.
So how does this sound:
Abilties: remove -2 DEX, add in -2 INT and -2 CHA (+2 STR, +2 CON, -2 INT, -2 CHA)
Fire acclimated gets dumped. Theyn instead gain a +2 save bonus against poison, as a dwarf.
Powerful build and size - Medium remain.
Naturally psionic gets dumped, in favor of a +2 racial bonus to Climb & Intimidate checks.
Psi-like ability gets dumped for the Toughness feat.
Automatic Languages: Common and Giant. Bonus Languages: Draconic, Orc, Gnoll, Goblin, and Abyssal.
Favored class: Barbarian