THis is a new critter I'm working up for use in my campaign...
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Slaughterget
Medium Undead
Hit points: 5d12(30 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 19 (+4 Scale Mail, +3 Dex, +2 Natural)
Attacks: Greatsword +7 melee, Heavy Crossbow +5 ranged
Damage: Greatsword 2d6+6, Heavy Crossbow 1d10
Face/Reach: 5 ft by 5 ft/5 ft.
Special Attacks: Fan the Flames, Perfect Disguise, Strength from Death.
Special Qualities: Damage Reduction 5/+2, Fast Healing 1, SR 15
Saves: Fort +1, Ref +7, Will +4
Feats: Improved Initiative, Power Attack, Cleave
Abilities: Str 21, Dex 17, Con -, Int 14, Wis 10, Cha 12
Advancement: per character level.
A Slaughterget is a creature created from the conflux of great magics, suffering, and death, most often battlefields. In their natural form, they look like beaten, injured young people, with old battered equipment and a simmering rage in their eyes. However, they typically take the form of one of their victims, using their Perfect Disguise ability to imitate them.
Slaughterget exist to sow death and destruction, killing those they can, and convincing others to kill as necessary. If they can, they often try to get squadron command level positions in armies, giving them more people to influence and use to meet their ends.
Combat:
Slaughterget fight intelligently, if agressively. The rage burning in their soul can get the better of them and compel them to charge into battle swinging.
If fighting with a squad of soldiers, they'll often send at least one or two of the soldiers into rage with their 'fan the flames' ability, using them to neutralize or weaken more dangerous enemies.
When they fight a foe that they feel truely threatens them, they rage and charge in heedlessly.
Soul of Rage(Ex): A Slaughterget can rage as a barbarian with a level equivalent to their HD once per day, minus any constitution bonus. They suffer no fatigue after the rage ends.
Fan the Flames(Su): Four/per day, a slaughterget can send his rage into anyone within 60 feet who is not actively opposing them. If the victim fails his will save(DC 15), he goes into a rage as per the Barbarian's rage, except that the penalties after coming out of the rage are doubled and remain for an hour after the rage, unless the character passes a Fort save(DC 17).
Perfect Disguise(Su): The Slaughterget can take the form of any one person they have killed. They can only have one alternate form at any given time, but this disguise is nearly flawless. The rage in their eyes continues to show through, though. A person who knows what he is looking for may be able to see through the disguise with a successful spot check(DC 20)
Strength from Death(Su): Slaughterget gain strength from every person they personally kill. For every person they kill, they gain 1d4-1 temporary strength. This strength lasts for 1 day.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
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Comments are appreciated, particularly help with the CR.
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Slaughterget
Medium Undead
Hit points: 5d12(30 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 19 (+4 Scale Mail, +3 Dex, +2 Natural)
Attacks: Greatsword +7 melee, Heavy Crossbow +5 ranged
Damage: Greatsword 2d6+6, Heavy Crossbow 1d10
Face/Reach: 5 ft by 5 ft/5 ft.
Special Attacks: Fan the Flames, Perfect Disguise, Strength from Death.
Special Qualities: Damage Reduction 5/+2, Fast Healing 1, SR 15
Saves: Fort +1, Ref +7, Will +4
Feats: Improved Initiative, Power Attack, Cleave
Abilities: Str 21, Dex 17, Con -, Int 14, Wis 10, Cha 12
Advancement: per character level.
A Slaughterget is a creature created from the conflux of great magics, suffering, and death, most often battlefields. In their natural form, they look like beaten, injured young people, with old battered equipment and a simmering rage in their eyes. However, they typically take the form of one of their victims, using their Perfect Disguise ability to imitate them.
Slaughterget exist to sow death and destruction, killing those they can, and convincing others to kill as necessary. If they can, they often try to get squadron command level positions in armies, giving them more people to influence and use to meet their ends.
Combat:
Slaughterget fight intelligently, if agressively. The rage burning in their soul can get the better of them and compel them to charge into battle swinging.
If fighting with a squad of soldiers, they'll often send at least one or two of the soldiers into rage with their 'fan the flames' ability, using them to neutralize or weaken more dangerous enemies.
When they fight a foe that they feel truely threatens them, they rage and charge in heedlessly.
Soul of Rage(Ex): A Slaughterget can rage as a barbarian with a level equivalent to their HD once per day, minus any constitution bonus. They suffer no fatigue after the rage ends.
Fan the Flames(Su): Four/per day, a slaughterget can send his rage into anyone within 60 feet who is not actively opposing them. If the victim fails his will save(DC 15), he goes into a rage as per the Barbarian's rage, except that the penalties after coming out of the rage are doubled and remain for an hour after the rage, unless the character passes a Fort save(DC 17).
Perfect Disguise(Su): The Slaughterget can take the form of any one person they have killed. They can only have one alternate form at any given time, but this disguise is nearly flawless. The rage in their eyes continues to show through, though. A person who knows what he is looking for may be able to see through the disguise with a successful spot check(DC 20)
Strength from Death(Su): Slaughterget gain strength from every person they personally kill. For every person they kill, they gain 1d4-1 temporary strength. This strength lasts for 1 day.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
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Comments are appreciated, particularly help with the CR.
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