Okay, I'm running a Pathfinder game and things have been going mostly well. We just had our 19th game session last night and we've been actively playing since Jan (started planning in Dec)..
The big problem that I have is that one of the players has taken their Summoner Class character with the Synthesist option.
Synthesist - Pathfinder_OGC
The character is level 4 and already has an AC of 27, DR 5/Magic, and Resistance Fire 5 (Could have more resistances).
None of this is due to my actions as I've provided no magical items to this character but is fully due to using the rules for the class and Eidolon evolutions. BTW the rest of the goup's AC ranges from 10 to 19.
Now, I informed the player tonight that if he has chosen to raise his AC to 27 then their could be problems and reprecussions for the rest of the group. I explained that to provide something that can challenge and hit his AC that the rest of the group will suffer more (a hit that would be 50/50 to hit his character will hit almost 100% against any other character).
Now, as a GM I can design many things that get around AC (AoE, poisonous gasses, Negative engergy, drain attacks, etc).. I can thus neutralize that advantage of having the high AC but then the player loses the quality that makes him 'special'. Yet, if I don't do things like this or radically increase the level of opposition then I'm basically allowing the player to 'win' and walk over any opposition force (only 20s hitting really takes out some of the danger of the game).
I've stated my thoughts but it is more going to end up 'hurting' the other players (which I said) if I follow though on making a reasonable challenge.
His response when I pointed out his AC was out of whack from the rest of the group was 'I had nothing else that I thought was worth spending my evolution points on.'
What should I do?
The big problem that I have is that one of the players has taken their Summoner Class character with the Synthesist option.
Synthesist - Pathfinder_OGC
The character is level 4 and already has an AC of 27, DR 5/Magic, and Resistance Fire 5 (Could have more resistances).
None of this is due to my actions as I've provided no magical items to this character but is fully due to using the rules for the class and Eidolon evolutions. BTW the rest of the goup's AC ranges from 10 to 19.
Now, I informed the player tonight that if he has chosen to raise his AC to 27 then their could be problems and reprecussions for the rest of the group. I explained that to provide something that can challenge and hit his AC that the rest of the group will suffer more (a hit that would be 50/50 to hit his character will hit almost 100% against any other character).
Now, as a GM I can design many things that get around AC (AoE, poisonous gasses, Negative engergy, drain attacks, etc).. I can thus neutralize that advantage of having the high AC but then the player loses the quality that makes him 'special'. Yet, if I don't do things like this or radically increase the level of opposition then I'm basically allowing the player to 'win' and walk over any opposition force (only 20s hitting really takes out some of the danger of the game).
I've stated my thoughts but it is more going to end up 'hurting' the other players (which I said) if I follow though on making a reasonable challenge.
His response when I pointed out his AC was out of whack from the rest of the group was 'I had nothing else that I thought was worth spending my evolution points on.'
What should I do?