Dragon-Rider
First Post
I'll be playing in a new Forgotten Realms campaign in the near future and I was hoping to get some help designing my character. I've been wanting to play a Spellfire Weilder for a while now, but I've been having trouble coming up with an effective character build. The more I've given thought about how the mechanics of Spellfire work, the more I think it would be tricky to use well.
The allowed books are: PHB, MM, DMG, Player's Guide to Faerun, Magic of Faerun, Book of Exalted Deeds, Draconomicon, and Spell Compendium.
I haven't been given the details about starting level, but I believe that stat generation will be 32 Point buy. Could you guys help me out coming up with the first 8-10 levels of a Spellfire build?
My first thought was to go with a Cleric, Sorceror or Wizard and then take level of Spellfire Channeler, but since that prestige class does not give spell progression, I'd lose a out on spell ability. The upside though is I can craft wands to drain charges from and be able to use Spellfire quite a bit more than normal. I came up with a neat idea with the metamagic feat Delay Spell, but I don't know if it can work this way. Cast a Delayed spell with my charater as the target, then ready an action to absorb the spell so that when the spell goes off, I can gain spellfire levels. Only problem with that is that a Delayed Spell uses up a spell slot of +4 levels, so even if that does work, it would be a long time before I'd be able to use that tactic with anything higher than 1st or second level spells...
If you could give me some tips on how to effectively use Spellfire, I'd appreciate that as well. It seems a little tough to gain SPellfire levels since I'd have to ready an action to absorb spells, and my understanding of how spell absorption works is that the spell has to specifically target my character and won't work on are effect spells that my character happens to be in the area of effect. I could always ask the other spellcasters in the group to cast their unused spells on me before resting and attempting to re-memorize/pray for new spells, but I'm positive if I abuse that tactic the party will be woken up by attackers quite often.
With regard to the Spellfire Channeler prestige class, I'm not really sure how worth while it would be to take the higher levels of it. Drain permanent item would be very useful for gaining spell levels and the ability to fly with Spellfire would be very handy in many situations as well. The next abilities require a lot of spellfire levels to use or maintain, and unless I'm missing something, getting spellfire levels doesn't seem to be all that easy of a thing to do. Also, with the rules about using the increased Spellfire storage seem like I'd be wasting a lot of spellfire, since everytime a creature, spell effect or magic item touches my character, he'd lose Spellfire levels due to discharge. They also make me wonder how Magic items and buff spells with long durations effect Spellfire discharge. Would they constantly cause my character to discharge Spellfire until his storage is equal to or less than his Constitution score since they are constantly touching or effecting them, or would each spell effect and magic item only cause a single discharge each unless they are removed and re-applied/put back on?
Thanks in advance for reading my long post and for any help you can give me.
~Dragon-Rider
The allowed books are: PHB, MM, DMG, Player's Guide to Faerun, Magic of Faerun, Book of Exalted Deeds, Draconomicon, and Spell Compendium.
I haven't been given the details about starting level, but I believe that stat generation will be 32 Point buy. Could you guys help me out coming up with the first 8-10 levels of a Spellfire build?
My first thought was to go with a Cleric, Sorceror or Wizard and then take level of Spellfire Channeler, but since that prestige class does not give spell progression, I'd lose a out on spell ability. The upside though is I can craft wands to drain charges from and be able to use Spellfire quite a bit more than normal. I came up with a neat idea with the metamagic feat Delay Spell, but I don't know if it can work this way. Cast a Delayed spell with my charater as the target, then ready an action to absorb the spell so that when the spell goes off, I can gain spellfire levels. Only problem with that is that a Delayed Spell uses up a spell slot of +4 levels, so even if that does work, it would be a long time before I'd be able to use that tactic with anything higher than 1st or second level spells...
If you could give me some tips on how to effectively use Spellfire, I'd appreciate that as well. It seems a little tough to gain SPellfire levels since I'd have to ready an action to absorb spells, and my understanding of how spell absorption works is that the spell has to specifically target my character and won't work on are effect spells that my character happens to be in the area of effect. I could always ask the other spellcasters in the group to cast their unused spells on me before resting and attempting to re-memorize/pray for new spells, but I'm positive if I abuse that tactic the party will be woken up by attackers quite often.
With regard to the Spellfire Channeler prestige class, I'm not really sure how worth while it would be to take the higher levels of it. Drain permanent item would be very useful for gaining spell levels and the ability to fly with Spellfire would be very handy in many situations as well. The next abilities require a lot of spellfire levels to use or maintain, and unless I'm missing something, getting spellfire levels doesn't seem to be all that easy of a thing to do. Also, with the rules about using the increased Spellfire storage seem like I'd be wasting a lot of spellfire, since everytime a creature, spell effect or magic item touches my character, he'd lose Spellfire levels due to discharge. They also make me wonder how Magic items and buff spells with long durations effect Spellfire discharge. Would they constantly cause my character to discharge Spellfire until his storage is equal to or less than his Constitution score since they are constantly touching or effecting them, or would each spell effect and magic item only cause a single discharge each unless they are removed and re-applied/put back on?
Thanks in advance for reading my long post and for any help you can give me.
~Dragon-Rider