Hey I am doing a character and I haven't played for awhile, how does this look? and is there any equipment that would be good to start out with?
My concept is a guy that can lure the bosses away from the group and just go tow to tow with him while my group mops up everyone else. I want to hide and stay incorporeal as long as possible, constantly move from shadow to shadow, and always have CA advantage against whoever I am fighting.
(as always if you recommend different feats or powers, please say what you would put them in lou of)
level 6
Changeling, Assassin
Build: Night Stalker Assassin
Guild Training: Night Stalker
FINAL ABILITY SCORES
Str 10, Con 12, Dex 21, Int 10, Wis 8, Cha 17.
STARTING ABILITY SCORES
Str 10, Con 12, Dex 18, Int 10, Wis 8, Cha 14.
AC: 21 Fort: 15 Reflex: 19 Will: 18
HP: 42 Surges: 7 Surge Value: 10
TRAINED SKILLS
Stealth +13, Bluff +13, Perception +7, Thievery +13, Streetwise +11
UNTRAINED SKILLS
Acrobatics +8, Arcana +3, Diplomacy +6, Dungeoneering +2, Endurance +4, Heal +2, History +3, Insight +4, Intimidate +6, Nature +2, Religion +3, Athletics +3
FEATS
Level 1: Mark of Shadow
Level 2: Assassin's Escape
Level 4: Darting Shade
Level 6: Melee Training (Dexterity)
POWERS
Assassin at-will 1: Executioner's Noose
Assassin at-will 1: Shadow Storm
Assassin encounter 1: Nightmare Shades
Assassin daily 1: Targeted for Death
Assassin utility 2: Cloak of Shades
Assassin encounter 3: Cloaking Mist
Assassin daily 5: Twilight Assassin
Assassin utility 6: Slayer's Escape
ITEMS
Leather Armor, Light Shield, Rapier, Disguise Kit, Adventurer's Kit, Camouflaged Clothing
Thanks
My concept is a guy that can lure the bosses away from the group and just go tow to tow with him while my group mops up everyone else. I want to hide and stay incorporeal as long as possible, constantly move from shadow to shadow, and always have CA advantage against whoever I am fighting.
(as always if you recommend different feats or powers, please say what you would put them in lou of)
level 6
Changeling, Assassin
Build: Night Stalker Assassin
Guild Training: Night Stalker
FINAL ABILITY SCORES
Str 10, Con 12, Dex 21, Int 10, Wis 8, Cha 17.
STARTING ABILITY SCORES
Str 10, Con 12, Dex 18, Int 10, Wis 8, Cha 14.
AC: 21 Fort: 15 Reflex: 19 Will: 18
HP: 42 Surges: 7 Surge Value: 10
TRAINED SKILLS
Stealth +13, Bluff +13, Perception +7, Thievery +13, Streetwise +11
UNTRAINED SKILLS
Acrobatics +8, Arcana +3, Diplomacy +6, Dungeoneering +2, Endurance +4, Heal +2, History +3, Insight +4, Intimidate +6, Nature +2, Religion +3, Athletics +3
FEATS
Level 1: Mark of Shadow
Level 2: Assassin's Escape
Level 4: Darting Shade
Level 6: Melee Training (Dexterity)
POWERS
Assassin at-will 1: Executioner's Noose
Assassin at-will 1: Shadow Storm
Assassin encounter 1: Nightmare Shades
Assassin daily 1: Targeted for Death
Assassin utility 2: Cloak of Shades
Assassin encounter 3: Cloaking Mist
Assassin daily 5: Twilight Assassin
Assassin utility 6: Slayer's Escape
ITEMS
Leather Armor, Light Shield, Rapier, Disguise Kit, Adventurer's Kit, Camouflaged Clothing
Thanks