Help with Character Concept

Vyvyan Basterd

Adventurer
First off: This is not a thread to tell everyone that certain character concepts are impossible to build in 4E. If that is your belief, please go post it elsewhere.

I enjoy building characters with an initial inspiration based on a new mini. Instead of hunting for the right mini, I make a character that emulates the mini and build its stats and story from that basis. But this go around I'm stumped.

Wild Elf Warsinger

Looking at the mini I would like to stick with the following axioms:
1) No chaging of the 4E rules. Modifying fluff is fine, but the crunch must stay.
2) Player's Handbook or WoTC web materials only.
3) Some inspiration from the name 'Warsinger.'
4) Must be an Elf.
5) Must viably wear light armor (meaning that heavier choices available to the class shouldn't be vastly superior).
6) Must viably wield a two-handed weapon that looks like the blade of the mini (I'd rather that a mini in a sword-swinging action pose not just carry the weapon around for show).

I'm looking for assistance in putting together good crunch for an effective character that fits these axioms.
 

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Tactical warlord. Bulk up Int and Str, wear hide armor, and use a longsword in both hands. Describe his warlord powers as inspiring battle songs.
 

Tactical warlord. Bulk up Int and Str, wear hide armor, and use a longsword in both hands. Describe his warlord powers as inspiring battle songs.

This was my first thought also, but I had trouble with the elf synergy. Focusing on INT over STR is detrimental to the Warlord's ability to hit with his powers. So that would make *my* chosen stat array:

STR 16 CON 12 DEX 13 INT 14 WIS 10 CHA 14

The elven +2 DEX, +2 WIS seem to be thrown away bonuses. I don't mind the one lower AC for putting the 14 into INT instead of the 16. The tradeoff is +1 Speed and no armor check penalty. But the elf's key stats become non-events to this concept.

Not that it isn't a viable character. It just doesn't stand out very well for me.
 

Eladrin and elf aren't all that different (fluff-wise), and Elf minis are excellent for representing Eladrin - are you certain about your "Must be an Elf" rule?
 

Wild Elf Warsinger - Elven Cleric of Corellon
Str 14 Con 10 Dex 15 Int 8 Wis 18 Cha 14
feat: Weapon Proficiency - bastard sword, greatsword or falchion (I haven't seen the mini)

You sing to produce the "radiant" effects of your powers. You get +4 attack with WIS and +5 with weapon powers, so you can take a mix of both, favoring the weapon powers because of the d10 [w]. AC with hide starts at 15, vs 16 with chain, but elven speed is something you don't want to lose, so it's a fair trade-off, and equalized at level 4 with +1 DEX. Basically a slightly striker-ish, and less defender-ish, cleric. If you want a multiclass feat, consider warlock (without any of the fluff - it's just another song you learned) for Eyebite to get you out of trouble.
 

The wild elf look and feel seems to fit elf better than eladrin. The mini has a definite "wild" look to it. I geuss I could go the eladrin route. Maybe I was overly stuck on the wild aspect or I don't have the right feel the wild aspect inherent in the eladrin. That's probably a better option, becaue Warlord did seem the best choice for a "Warsinger."
 


First off: This is not a thread to tell everyone that certain character concepts are impossible to build in 4E. If that is your belief, please go post it elsewhere.

I enjoy building characters with an initial inspiration based on a new mini. Instead of hunting for the right mini, I make a character that emulates the mini and build its stats and story from that basis. But this go around I'm stumped.
Sounds like fun! Let's give it a whirl.
Looking at the mini I would like to stick with the following axioms:
Very aggressive looking figure. Let's take the guidelines one by one.
1) No chaging of the 4E rules. Modifying fluff is fine, but the crunch must stay.
Good. I always feel free to modify fluff.
2) Player's Handbook or WoTC web materials only.
Still trying to get the hang of the rules, so I'm working with just the PHB.
3) Some inspiration from the name 'Warsinger.'
Now we get to the good stuff. Warsinging could be entirely fluff, just indicating that the character sings upon entering battle, but it's more interesting to have the singing be mechanically meaningful. We've got some flexibility even with that, because the songs could be songs of encouragement(warlord), prayers(cleric, paladin), or spells(warlock, wizard).

Powers from at least one of those five classes should be involved, though they may need to be acquired by multiclassing.
4) Must be an Elf.
So, for class selection, we need to consider dex and wis bonuses. Elves' other racial traits are pretty solid for any class.
5) Must viably wear light armor (meaning that heavier choices available to the class shouldn't be vastly superior).
This mostly affects primary class, as that is the source of armor proficiencies. I'll assume one point of AC is a fair trade for the extra speed. So paladin requires a +4 ability bonus to AC, fighter requires at least +3, warlord and cleric require +2.
6) Must viably wield a two-handed weapon that looks like the blade of the mini (I'd rather that a mini in a sword-swinging action pose not just carry the weapon around for show).
So we're looking for some sort of sword that can be wielded in two hands. We could refluff an axe or even a club, but let's try the swords first and see where that leads us.

Our sword choices are: Longsword, Falchion, Greatsword, and Bastard sword. All military or superior, so we may end up needing to spend a feat on one of them.
I'm looking for assistance in putting together good crunch for an effective character that fits these axioms.
So let's put together what we have and see what pops out. Let's go in alphabetical order by basic class.

Cleric: A cleric could work nicely. Using the standard array we can get a 16 str for sword attacks, a 16 wis for implement attacks, and a 14 or 15 dex for AC bonus. Spend a feat for a preferred sword, and we're good to go.

Fighter: We're working with heavy blades, so a high dexterity is a good thing. With the standard array we can put a 16 into str and a 16 into dex. This leaves our con at 13, which is a touch on the low side, but not too bad. From here multiclassing into cleric, paladin, or warlord can get us a few str-based "singing" effects, depending on what we want them to do.

Paladin: Feasible, if a little strange. We'll need at least an 18 in dex to make hide a viable armor choice, which we can manage with a 16 in our attack stat(cha or str, both work well with the sword), leaving at best a 15 in wisdom. We'll only be able to use one type of paladin powers, but there are enough powers to fill out our list.

Ranger: Another strange choice. At most levels that include a new power, rangers do have an option that can be used in melee without requiring two weapons. We'll need to multiclass(probably into cleric, paladin, or warlord, given that we'll mostly be doing str based fighting) for our singing, and we'll probably want to take a paragon path from our second class. Fortunately, our ability scores aren't restrained by armor choice here, so we can distribute those however we like.

Rogue: Really not feasible. The heavy blade won't work with any rogue powers, so we'd have to be doing most of our work through multiclassing. Better to just start in the different class.

Warlock: Again, not really feasible. If we could use a heavy blade as a pact blade, we might be able to work something out, but as it stands, probably no good.

Warlord: A warlord with 16 str, 14 int or cha, and 14 or 15 dex could work. It'd give us the AC we need, and we'll be able to keep our AC competitive and eventually get the weapon feats for our heavy blade. However, as you've noticed, the dex and wis bonuses don't really help the warlord out very much.

Wizard: Surprisingly solid. Wizards only really need int, so we have a lot more flexibility with our ability scores. Mostly we want to make sure we can pick up appropriate feats, so that's 15 dex by paragon tier for Arcane Reach and whatever stats are necessary for the damage increasing feats we want. Wis 13 in heroic tier is very easy and gets us Burning Blizzard and Expanded Spellbook if we want it. A wand wizard, for example, could start with 18 int, 16 dex, and 13 wis and never have to worry about ability scores again. Pick up primarily acid and cold spells, and life is good. An orb wizard could invert the dex and wis, then bump dex at 4th or 8th to access Arcane Reach. The sword just needs to be a longsword, then we can use the wizard of the spiral tower paragon path to make it our implement. That gives us a couple of attacks that will benefit from the extra damage we acquired by wielding it in two hands, and makes it our primary piece of equipment.
 

1) No chaging of the 4E rules. Modifying fluff is fine, but the crunch must stay.
Fair enough. There's a lot you can do with fluff and cosmetic changes, though.

2) Player's Handbook or WoTC web materials only.
You'll have to settle for PH only in my case.

3) Some inspiration from the name 'Warsinger.'
This could work for a lot of classes. 'Singing' could be an aproach to casting, making cleric, paladin, warlock or even wizard viable. It could be done to inspire (Warlord) or it could just be that he sings while in combat (any class, there's no skill to sing anymore, so it's just a bit of RP fluff).

4) Must be an Elf.
A 'wild' looking elf probably isn't eladrin, but maybe keep 1/2 elf in the running? Then again, the 'singer' aspect could work for an eladrin, since they're so artsy.

5) Must viably wear light armor (meaning that heavier choices available to the class shouldn't be vastly superior).
This narrows it down. Light armor is a viable choice for all three strikers, the wizard, and the tactical warlord. For a cleric it's right out, DEX & INT don't help the cleric at all, for a Paladin matching full plate with a tertiary stat + light armor is prettymuch impossible, for a fighter it's also pretty improbable, but some weapons benefit from very high DEX and /might/ make it worthwhile. Seems very unlikely though.

6) Must viably wield a two-handed weapon that looks like the blade of the mini (I'd rather that a mini in a sword-swinging action pose not just carry the weapon around for show).
This disqualifies the ranger, which will use either a bow or two weapons. Pitty, elves make excellent rangers. It also disqualifies the rogue, as there are no two-handed or versatile light blades.


Process of elimination leaves you warlock, warlord, or wizard. Wierd that it's the 'w' classes.

A wizard is unlikely to fit the agressive profile of the mini. But, if you wanted to, an eladrin wizard could fit all the criteria. Use 'singing' as an artistic form of casting. Proficient in longsword (which is versatile, so could be used two-handed as in the mini). Light armor is his best choice. He's got the pointy ears. And, the sword becomes a very viable weapon in his hands when he goes Wizard of the Spiral Tower at paragon. But a wizard running full tilt into battle like that seems pretty odd.

A warlord works in a sense. An inspiring warlord potentially fits 'warsinger' well. A light armor is a viable choice for a tactical warlord. You'd need something of a hybrid - a high-DEX or INT inspiring warlord or a high-int tactical warlord for whom the whole 'warsinger' thing works. Assuming you can get around that, the warlord can use whatever two-hander you want, though a reach weapon or weapon & shield is generally a better choice.

That leaves the warlock. While a fey pact warlock can be pretty crazy (thus the agressive profile), a two-hander just doesn't work. It would require a proficiency, and couldn't be his pact blade (light only), which gets pretty inefficient and impractical.



Cleric sounds pretty good. Elves have high WIS which make them good clerics. Clerics buff and heal, which could fit the 'warsinger' idea. But affording the DEX to be viable in light armor would be a real challenge, even with the +2. It's not just a matter of needing a 16 DEX to match the AC of Chain while wearing Hide at 1st level - it's that you'll need to boost your DEX at every opportunity to keep it a viable chioce, and DEX just doesn't do enough for a cleric to make that a viable choice. Furthermore, if you're not a STR-based 'war' cleric, there's little reason to have a two-hander like that (actually, even if you are a war cleric, the temptation would be to spend a feat to get a shield).
 
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