Zerakon
First Post
Shallown said:Come on every one else some ideas please.
Don't make me beg.
I'm not sure why, but your pitiful cry stirred my heart, and I looked into my home-made puzzles for you. I don't really have anything dwarven forge specific, but here is one that might be modifyable to fit your campaign and the dwarven vault:
This puzzle is best broken out into 4 rooms, so that the party doesn't immediately even realize that there is a puzzle.
room #1
The first room you would enter, there's simply a statue of a [dwarven?] warlord, perhaps the warlord whose plunder is kept in the vault? i dunno, that part is up to you. Have some inscription as you like at the base of the statue, like "Redbeard the Dwarven Warlord, Plunderer of the Three Nightlords."
there are doors to the left and right, and double doors straight.
room #2 (the room to the left as you entered the statue room)
Dress the room as you like, monsters if appropriate, etc. but the puzzle element of the room is an inscription on the wall that reads:
general order number four
swords must stay in hilts
and if lone wolf does ignore
quickly his life wilts
room #3 (the room to the right as you entered the statue room)
Again, the specific contents of the room are up to you, perhaps some wall-paintings of the warlord going to battle. Here there is a different inscription:
traveller steps square to square
choose carefully if one must
poor chooser might just disappear
being replaced with dust
room #4 (the room beyond the double doors from the statue room)
This is a big squarish room with a 10x10 grid of 5'x5' squares with carved letters in the floor. Beyond the grid is a door [that presumably lets you continue on into the vault]. Before the grid there are two soldier statues to the left and right and a plaque coming up out of the floor. The plaque has the following inscription:
The warlord's army marched toward battle....
left... right... left... right...
They formed two columns, marching one squad after another.
While they marched, the warlord reviewed his secret plan.
Some of his soldiers were in on the plan, mostly squad leaders.
However, the warlord didn't trust the leaders of the larger squads...
Any squad larger than four men and the warlord didn't involve them.
Except for the very large squads (seven men or more) - he feared
their betrayal, so he planeted spies who knew of his plan at the back
of their ranks. When the time came to enact the plan, the knowing
soldiers leapt into action...
left... right... left... right...
One after the other.
And unbeknownst to them, every third involved soldier
(starting with the third soldier) was given false orders - they were
not really part of the plan after all.
The grid of letters is as follows:
(the far side of the room)
RDYDRCHKFN
ZOABLATCUG
UFJWPHUHAT
GIATDNKATO
CREMRALLBI
NEDHLDIYNI
OJSRAFWMSO
FTNETXTRPA
WERGHFRAIH
GRITVAELET
(the near side of the room, where the party enters)
If a character steps on a "bad" letter, he suffers X damage (you decide). If she steps on a 2nd "bad" letter, she must make a fortitude save DC you decide or be disintegrated (or if you want to be more lenient, go for it).
The puzzle, presented as a series of connected rooms, is not very difficult. But, in my experience, players like the feeling of accomplishing a good puzzle, especially if it fits with the storyline. If you want it to be harder, rooms #2 and #3 could be harder to find, making it less obvious that they are definitively connected to room #4.
Anyway, enjoy.

-- Zerakon the Game Mage