Help with Ease of gameplay

I absolutely agree here! :)



...and absolutely disagree here.

If they kill off the cleric,.., plot immunity. ...
Was not thinking of plot immunity. Just no suicide charges for no reason. Ex. Jester, "Charles Cleric (the dmpc) throws Jimmy down the well, Moons the Mayor's daughter, pours 30 flasks of oil on himself, runs into the powder magazine and strikes a match".
Compare to Jester," Charles the Cleric heals Merric's thief with his last CLW."
Dm (me) "You do know the enemy thief will be able to backstab Charles this round."
Jester," So make with the healing"
Dm.(die roll) " The evil thief back stabs Charles for 26 pts of damage. That make Charles at -9 if I kept track of hp."
Jester, "Actually -13 you forgot stubbing his toe this morning for 4 hp"
Dm, " Ok Charles is dead. Init for next round"
 

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Disclaimer: I have not played Age of Worms

What about Leadership? My group views Leadership as a way of covering some base that the rest of the party can't. So if the group needs divine magic, one them should start making friends with the local clergy. If you don't want to hit them with a feat tax, you could always have "Important NPC that the PCs saved" join up with them.
 

If forced to do this I would keep the PC sheet behind the screen and would not keep track of it much at all. I'd throw some heals around and turn undead and call it good. I would not carefully track spells at all and my spell list would be very limited. If the PCs need the cleric to have a specific spell - they can rest and I would throw it on the list.

Don't sweat the details - when the PCs go up a level - give your cleric a level, The information I would have for the cleric would probably fit on a large index card.
 

If forced to do this I would keep the PC sheet behind the screen and would not keep track of it much at all. I'd throw some heals around and turn undead and call it good. I would not carefully track spells at all and my spell list would be very limited. If the PCs need the cleric to have a specific spell - they can rest and I would throw it on the list.

Don't sweat the details - when the PCs go up a level - give your cleric a level, The information I would have for the cleric would probably fit on a large index card.

Same here.
 

How did it go with the NPC cleric/healer?

My personal opinion is that I prefer to avoid NPCs as long-term party members ... i.e. NPCs are ok as quest-givers, and potential short-term party help, but do not participate in the long term.
 


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