Human Cleric of Loki (Destruction and Trickery) 17
Feats: Extend Spell (1), Persistant Spell (human), Divine Metamagic: Persistant Spell (3), Extra Turning (6), Divine Spell Power (9), Quicken Spell (12), Divine Metamagic: Quicken Spell (15)
Use Polymorph any Object to turn him into a powerful combat form, like a Balor or something, boost his caster level as high as possible to prevent his buff routine from being dispelled, then, with his multitude of Nightsticks, make the following spells Persistant via DMM and normal spell slots: Divine Favor, Shield of Faith, Divine Power, Righteous Might, and Greater Visage of the Diety Finally, cast Greater Magic Weapon on his weapon of choice and Magic Vestment on his armor and shield. With a high enough caster level (~25) these buffs should resist dispelling long enough to put the smack down on the PCs.
Begin combat with a Divine Metamagic: Quickened Time Stop, Gate in an ally, say a Balor or something, buff him and put up a Wind Wall to make that pesky ranger nigh-useless. After the Time Stop wears off, your Big Bad Evil Guy and his new ally still have a full round of actions available to Firestorm, Implosion, Earthquake, or attack as you see fit.
This simple build should provide a challenging, but not impossible, combat to climax a campaign.
Either way...just my 2 cp
Feats: Extend Spell (1), Persistant Spell (human), Divine Metamagic: Persistant Spell (3), Extra Turning (6), Divine Spell Power (9), Quicken Spell (12), Divine Metamagic: Quicken Spell (15)
Use Polymorph any Object to turn him into a powerful combat form, like a Balor or something, boost his caster level as high as possible to prevent his buff routine from being dispelled, then, with his multitude of Nightsticks, make the following spells Persistant via DMM and normal spell slots: Divine Favor, Shield of Faith, Divine Power, Righteous Might, and Greater Visage of the Diety Finally, cast Greater Magic Weapon on his weapon of choice and Magic Vestment on his armor and shield. With a high enough caster level (~25) these buffs should resist dispelling long enough to put the smack down on the PCs.
Begin combat with a Divine Metamagic: Quickened Time Stop, Gate in an ally, say a Balor or something, buff him and put up a Wind Wall to make that pesky ranger nigh-useless. After the Time Stop wears off, your Big Bad Evil Guy and his new ally still have a full round of actions available to Firestorm, Implosion, Earthquake, or attack as you see fit.
This simple build should provide a challenging, but not impossible, combat to climax a campaign.
Either way...just my 2 cp