Hackenslash
First Post
Hi all,
I am having difficulty with the Dwarf and the Elf in my new campaign. I do not like some of their abilities and racial traits but can not find a good, balanced way to promote them in any other light than that which they already are. Nor am I going to use the 3.5 rules as I will not be getting them in time for the start of my new campaign. I am only concentrating on the Elf and Dwarf from the standard races as I feel that the Gnome and Halfling are ok as well as the Half Orc but would maybe alter the Half Elf, based on the way I decided to alter the Elf to begin with. Now I have had some thoughts but I am worried that these may be too over balancing to the campaign.
Dwarf: as stated in the 3.0 PH. with the addition of:
Weapon Familiarity: Dwarven War Axe, which gives automatic exotic weapon proficiency and a plus 1 to hit.
Free Feat at 1st level: Endurance.
Elf: as stated in the 3.0 PH. with the addition of:
Weapon Familiarity: Long Sword and Long Bow(not all bows) which gives automatic proficiency and a plus 1 to hit.
Racial Skill Bounuses: +10 to Spot and +10 to Listen.
Half Elf: as stated in the 3.0 PH. with the addition of:
Human Skill Bonus: +2 Points at 1st level then +1 point per level.
Racial Skill Bonuses: +5 to Spot and +5 to Listen.
So has anyone else made any modifications to the standard races and if so, what were they ? and how did they effect the campaign ? Thank you in advance for any advice or suggestions.
I am having difficulty with the Dwarf and the Elf in my new campaign. I do not like some of their abilities and racial traits but can not find a good, balanced way to promote them in any other light than that which they already are. Nor am I going to use the 3.5 rules as I will not be getting them in time for the start of my new campaign. I am only concentrating on the Elf and Dwarf from the standard races as I feel that the Gnome and Halfling are ok as well as the Half Orc but would maybe alter the Half Elf, based on the way I decided to alter the Elf to begin with. Now I have had some thoughts but I am worried that these may be too over balancing to the campaign.
Dwarf: as stated in the 3.0 PH. with the addition of:
Weapon Familiarity: Dwarven War Axe, which gives automatic exotic weapon proficiency and a plus 1 to hit.
Free Feat at 1st level: Endurance.
Elf: as stated in the 3.0 PH. with the addition of:
Weapon Familiarity: Long Sword and Long Bow(not all bows) which gives automatic proficiency and a plus 1 to hit.
Racial Skill Bounuses: +10 to Spot and +10 to Listen.
Half Elf: as stated in the 3.0 PH. with the addition of:
Human Skill Bonus: +2 Points at 1st level then +1 point per level.
Racial Skill Bonuses: +5 to Spot and +5 to Listen.
So has anyone else made any modifications to the standard races and if so, what were they ? and how did they effect the campaign ? Thank you in advance for any advice or suggestions.