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Help with Jumping?

A2Z

Adventurer
I need a bit of help with the jump skill. I'll start with an example using my character.

My character is 3rd level with 0 ranks in jump and no str, bonus. He does have 5 ranks in tumble (which gives him a +2 synergy bonus) and a ring of jumping (which gives +30 to the check right?). All this would give him a +32 check. My DM though, doesn't think the ring adds to the roll. He wants to rule that the ring gives me an atomatic check of 30. It seems to me that would really decrease the use of the ring.

Now, if I wanted to make a standing high jump I would determine my roll. Say I got a 20 for arguments sake. That would give me a skill check of 52. That means I can jump a total height of 7'-4" right?

If I made a running jump my maximum distance would be 47'-0", but I can only use 30' of that because of my movement right?

Now here's my questions:

1) Is all that I wrote above correct?
2) Does a ring of jumping add +30 to your skill check?
3) How do you determine height on a running or standing jump?
4) What's the point of having a high jump check if you can still only jump your maximum movement?
5) On the jumping table in the PHB do the entries for running high jump and standing high jump relate to height jumped or distance jumped? And if they are for distance how do you figure out how height you jump if you wanted to jump up to a ledge or something?
 
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1) almost. Your jump is not affected by your movement except that if you have a higher movement it increases your jump proportionally. I know of no reference where it states that your jumping distance is limited by your move.
2) Yep
3) The height is 1/2 the distance jumped and you reach that height in the middle of the jump
4) The distance you jump is not limited by your movement in that way. If you can jump 40' by the chart, you jump 40' regardless of your movement (ring of jumping is magic :), cool huh?)
5) the chart is horizontal distance jumped. To figure out verticle distance it is 1/2 the horizontal distance reached at the mid point of the jump. It describes this in the Jump skill descr.


TLG

These are all done from memory (I am at work) but I think they are all correct. I have a jump chart on excel that I could send to you if like. It lists out what your distance is for every possible combination of die rolling.
 
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with regards to movement and jumping, movement does sort of limit how far you can jump. no matter how you move or jump, unless you are hustling or running, you cannot exceed your movement, even with a ring of jumping. There are two ways to handle this. either when you reach the end of your move, you are still in the air, your jump unfinished until your next movement, or you cut your jump short. you can always decide when you jump if you want to jump less than the distance that your check enables you to jump. of course there are all sorts of ways that help get around this magically, like hasting or increasing your speed with boots of striding and springing, etc.
 

A2Z said:
I need a bit of help with the jump skill. I'll start with an example using my character.

My character is 3rd level with 0 ranks in jump and no str, bonus. He does have 5 ranks in tumble (which gives him a +2 synergy bonus) and a ring of jumping (which gives +30 to the check right?). All this would give him a +32 check. My DM though, doesn't think the ring adds to the roll. He wants to rule that the ring gives me an atomatic check of 30. It seems to me that would really decrease the use of the ring.
Tell him to read the description of the magic item in the DMG. It adds +30 to your Jump check and cancels the maximum distance based on your height.

Now, if I wanted to make a standing high jump I would determine my roll. Say I got a 20 for arguments sake. That would give me a skill check of 52. That means I can jump a total height of 7'-4" right?
Close. 7 foot, 3 inches. 2 feet minimum, plus 5 foot, and 3 inches for the 2 in the check left over, if you do that way. If you round down, it is simply 7 foot.

If I made a running jump my maximum distance would be 47'-0", but I can only use 30' of that because of my movement right?
Right, 42 = 42 feet, plus the minimum of 5 feet. Your speed does not limit the jump check. It limits how much you can move in a round. If you reach the limit of your speed in the round, you end the round in mid-air and must finish the jump on your turn in the following round. What limits your jumping distance is your height, but with the magic ring, this is eliminated.

Now here's my questions:

1) Is all that I wrote above correct?
No, see above.

2) Does a ring of jumping add +30 to your skill check?
Yes. Read the description of the magic item in the DMG.

3) How do you determine height on a running or standing jump?
It is 1/4 the distance jumped, and the peak is at half the distance jumped. For example, if you jump 40 feet, your height is 10 feet and this happens 20 foot into the jump and then starts back down.

4) What's the point of having a high jump check if you can still only jump your maximum movement?
You can jump more than that, but it may take you more than one round to make the jump. See above.

5) On the jumping table in the PHB do the entries for running high jump and standing high jump relate to height jumped or distance jumped? And if they are for distance how do you figure out how height you jump if you wanted to jump up to a ledge or something?
Height. The FAQ says to assume minimum horizontal distance for a running or standing jump in these cases (5 feet or 3 feet).
 

A2Z said:
4) What's the point of having a high jump check if you can still only jump your maximum movement?

Just an addendum to this-some folks are of the opinion that, contrary to some of the previous posters, a character cannot jump farther than his remaining movement. The argument is that 'hanging in the air' between rounds doesn't make sense ... (I don't agree, but just wanted to alert you that some of them will be by soon. :) ) Even if you (or more importantly, your DM) subscribe to this interpretation, remember that the jumper could hustle or even run, as jumping is not any kind of action-it's part of movement. So your 30' may limit your movement when you've taken a standard action-but you could hustle at 60', or run at 90', 120', or 150' (depending on your encumbrance status and whether or not you have the Run feat). So even under that interpretation, your long jumping potential is not inherently useless. If you really need to clear 40', there are ways you can do it even with a 30' move.

(One more level for my monk to get Leap of the Clouds. One more level ...)
 

It's kinda nice having a psy-warrior with mental leap :)

he's a dwarf though ... so I have to subtract 1/3 the distance (since he move's 20 not 30)
 


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