Keryn
First Post
Help! I realize this is a problem of my own creation, but I am trying desperately to correct it without going overboard. I would really appreciate some advice on how to rid the pc's in my campaign of some of their magical items.
We've been doing 3rd edition and decided that no magical items would change when we moved to 3.5 to keep it simple. Here's what they've got right now:
Elf Fighter 5/Order of the Bow Initiate 2/Sorceror 1/Arcane Archer 1: gloves of dex +4, mithril shirt (platinumed), Screaming Disarming MW Mighty Composite +2 Longbow, bracers of archery, quiver of elhonna, manual of dexterity +2.
Elf Fighter 5, Wizard 1, Bladesinger 3: +1 keen, spell resistant (to hold person), intelligent longsword; manual of strength +2; boots of speed; bracers of ogre strength; glove of storing.
Human Cleric 4/Wizard 5: amulet of natural armor +1, ring of protection +1, vest of armor +1, shortspear +1, boccob's blessed book, bag of holding (type 1), helm of comprehending languages and magical writing, glove of storing, blue ioun stone, ring of wizardry 1, cloak of resistance +2, manual of intelligence +2.
Tiefling Monk 4/Rogue 3: amulet of natural armor +2, ring of protection +1, monk's belt, hat of disguise, sandals of the tiger's leap, luckstone, manual of wisdom +2, cloak of elvenkind, leg bone of hurraka (gives +25% to speed).
As a party, they also have myrukal's spoon.
The campaign takes place in the unapproachable east. My original thought was to have the party captured by Thayan slavers as they have recently traveled through Thay and done some work for a slaver to get a valuable magical book. But I know the party would chase down their items until they had retreived every single one, which throws off the campaign arc just a little bit.
Then I thought a trap that dispels all magical items within a radius would be appropriate. My only real concern here is that it would strip the party of ALL magical items. Does this affect spellbooks? With two wizards in the party, I do have to take that into consideration.
My other concern with taking any action to reduce the power of the party is one that comes from being a player for many years. I know I would not be happy with any dm who did something this drastic so late in the game. I wouldn't quit over it; but I'd be mad. After the initial shock, I think I'd take it as an opportunity to take my character in a new direction, maybe even give her new purpose. But I don't know that these guys will react that way.
Any advice you have on any of this would be a HUGE help!
Thanks!
Keryn
We've been doing 3rd edition and decided that no magical items would change when we moved to 3.5 to keep it simple. Here's what they've got right now:
Elf Fighter 5/Order of the Bow Initiate 2/Sorceror 1/Arcane Archer 1: gloves of dex +4, mithril shirt (platinumed), Screaming Disarming MW Mighty Composite +2 Longbow, bracers of archery, quiver of elhonna, manual of dexterity +2.
Elf Fighter 5, Wizard 1, Bladesinger 3: +1 keen, spell resistant (to hold person), intelligent longsword; manual of strength +2; boots of speed; bracers of ogre strength; glove of storing.
Human Cleric 4/Wizard 5: amulet of natural armor +1, ring of protection +1, vest of armor +1, shortspear +1, boccob's blessed book, bag of holding (type 1), helm of comprehending languages and magical writing, glove of storing, blue ioun stone, ring of wizardry 1, cloak of resistance +2, manual of intelligence +2.
Tiefling Monk 4/Rogue 3: amulet of natural armor +2, ring of protection +1, monk's belt, hat of disguise, sandals of the tiger's leap, luckstone, manual of wisdom +2, cloak of elvenkind, leg bone of hurraka (gives +25% to speed).
As a party, they also have myrukal's spoon.
The campaign takes place in the unapproachable east. My original thought was to have the party captured by Thayan slavers as they have recently traveled through Thay and done some work for a slaver to get a valuable magical book. But I know the party would chase down their items until they had retreived every single one, which throws off the campaign arc just a little bit.
Then I thought a trap that dispels all magical items within a radius would be appropriate. My only real concern here is that it would strip the party of ALL magical items. Does this affect spellbooks? With two wizards in the party, I do have to take that into consideration.
My other concern with taking any action to reduce the power of the party is one that comes from being a player for many years. I know I would not be happy with any dm who did something this drastic so late in the game. I wouldn't quit over it; but I'd be mad. After the initial shock, I think I'd take it as an opportunity to take my character in a new direction, maybe even give her new purpose. But I don't know that these guys will react that way.
Any advice you have on any of this would be a HUGE help!
Thanks!
Keryn