Help with placing RTTTEE in FR.

Thyrkill

Explorer
Hi,

I was planning to run the Temple in the Realms and wasn't sure where to place it. I wanted to know if anyone could offer suggestions as to where and how they included it into Faerun. All help would be greatly appreciated.

Thyrkill
 

log in or register to remove this ad

Well what I did was this:

Elminster had gas one night and a 300d20 fireball blew out his butt and destroyed the realms. Of course the PC's in the party managed to shield themselves and survived, but were shot into a new dimension where RTTTOEE is supposed to take place, Oerth.

;)
 

Elder Elemental Evil

The two things to consider are where to put it and who to replace the elder elemental evil with (The big T)

I forget the name of the Greater evil creeping plant Dead god but he seemed appropriate for the madness domain and using others as shells for his cult (including a Fungal demoness). Perhaps they are trying to revive him.

Or if you go back to pre Bane return this could bring him back when the PCs fail. (How's that for a dark campaign)

Cyric, although having madness aspects, does not seem appropriate, he's too new.
 


I've been running Return to the Temple in the Forgotten Realms and have some material I will post here for you later.. I've got some CC2 Campaign maps if you are interested in those as well. You can get the viewer for free from www.profantasy.com I think.

I'll be around later.

Ren
 

Dump it somewhere in the Dales. Preferably near the outskirts, perhaps at one one of those destroyed Dales. Or in the Western Heartlands. Thats a HUGE region. As for T, you don't have to change that. After all, what is more mysterious than some almost-forgotten uber-god of destruction. Let the players find out who he is and what he wants during the campaign. At least, thats how I handle it.
 

The Way I Did It:
Switched Ashabenford for Hommlet. Voonlar or Teshwave were closer, but too evil for my tastes. Moathouse was just a small keep somewhere in Cormanthor.
The Temple itself lies under the ruins of Yûlash, on the shores if the Moonsea. In the ancient times, Moander, the god of rot and decay, had his last temple there, until the elves of Myth Drannor destroyed it and imprisoned him there, killing everyone in his cult.
So, Moander has begun to awaken, once more. For his previous appearances, check those Alias & Dragonbait books.
Nulb can be part of the ruined outskirts of Yûlash.
You can have a lot of fun hounding the party with Zhentarim patrols.
If you want a substitute for Zuggtmoy, try Ghaunadaur. Lolth is still Lolth. Use Bane for Iuz. For the rest, you have that chart in the FRCS.
 

Moander could be an acceptible substitute for Mr. T if there hasn't been any campaign emphasis on him lately, or if your particular timeline has him still being alive. Otherwise, I would leave Mr. T alone and just assume he is Ao's big brother, locked away so long ago that even the current crop of gods don't remember him. That also allows for a proper amount of mystery in the adventure.

The gods he duped are easy to change. The only difference between Bane and Iuz is their home planes, Lolth is around in the Realms too, and Zuggy can be shifted to nearly ANY female evil Realms god (Beshaba, Talona, and Auril all seem good choices... Umberlee wouldn't care and Shar wouldn't be fooled).

Locating the towns is probably the most difficult part. I decided to place Hommlet (kept the name) near Highmoon. This allowed the PC's access to a reasonably rustic good realm, with easy access to Sembia for the big purchases/sales they will need to make to survive! The Crater Ridge Mines were located at the spot my FR Atlas puts "The Heart of the Mine", and the Temple of EE itself is inside the dark area at Darkwatch.

Rastor and Nulb are optional, particularly if nobody played the original ToEE. In my campaign, the PC's literally stopped once in Rastor for directions to the Mines, then never returned. Nulb is basically a camping place for a particular NPC, and a DM can easily remove the entire site and put the NPC somewhere else reasonably nearby.

One fun little element you can use is the fact that ALL gods, regardless of alignment, HATE Mr. T and will want him to stay imprisoned. Discomfort the party a little with Fzoul Chembryl (or some other big cleric of Bane) offering them honest help, and smile with glee as you describe the items he gives the PC's in the most sinister way possible! Owing a favor to a powerful cleric of Bane is not a situation most good guys want to be in...
 

May I also suggest checking out the archive of the FR mailing list on the WOTC website as this topic gets a fair bit of discussion from time to time.

Personally, my vote is to simply run it as a "once off" in GH. While it is fantastic adventure, and several thousand times better than the original (IMO, but influenced by my having to wait several years between T1 and T1-4!), it also has the potential to become too long and that's why I think it fits better outside of your normal campaign.

Cheers
NPP
 

I put Hommlet and Nulb in Battledale; the Old Temple in the forest near Battledale; Rastor and the Temple of All-Consumption in the Desertmouth mountains between Anauroch and the Dalelands.

Geoff.
 

Remove ads

Top