Malin Genie
First Post
I've decided to try starting a low-magic campaign, as an experiment to give the party a different kind of experience to the usual. It will be a small party (2-3 players)
I thought I might start with the 'spellcasting classes only every second level' (which I remember reading as an idea here long before the Complete Warrior book came out!) and correspondingly lower-power magic items. I had also planned to make it a more demi/humanocentric game, with non-humanoid 'monsters' rare and 'magical' (or spellcasting) ones even more so.
Does anyone here have some experience with running low-magic campaigns? I'd appreciate any hints, rules ideas, warnings about potential 'trouble-spots' etc anyone could provide.
Thanks!
genie
I thought I might start with the 'spellcasting classes only every second level' (which I remember reading as an idea here long before the Complete Warrior book came out!) and correspondingly lower-power magic items. I had also planned to make it a more demi/humanocentric game, with non-humanoid 'monsters' rare and 'magical' (or spellcasting) ones even more so.
Does anyone here have some experience with running low-magic campaigns? I'd appreciate any hints, rules ideas, warnings about potential 'trouble-spots' etc anyone could provide.
Thanks!
genie
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