DogBackward
First Post
I'm working on a quick, simple swashbuckling-style homebrew RPG, and I'm kinda stuck. I'd like to split combat skills into two main groups; fencing styles and non-fencing styles, with fencing styles being the main focus of the game, and only uncouth barbaric types using the non-fencing styles. I'm not sure how to divvy up the fencing styles, though, and I can't seem to find much info on different styles online.
What sorts of combat styles do you think would best be included in a renaissance, 3-musketeers, swashbuckling style game? I'd like to keep things simple, if possible.
What sorts of combat styles do you think would best be included in a renaissance, 3-musketeers, swashbuckling style game? I'd like to keep things simple, if possible.