RangerWickett
Legend
I've never actually run a 4e campaign with normal by-the-book treasure. I've run plenty of mini-campaigns where PCs started with items, but even as a player, the DM tends to kill us off within a level or two, so we all make new characters.
I could use some help. I get that I'm supposed to seed the adventures with treasure parcels (coins and magic items), but how does that actually play out long-term? Do PCs naturally end up with an amount of GP equal to the cost of an item of their level - 1? Are they expected to sell crappy magic items and buy replacements? How much wealth do they lose out from that? How often do you have to 'audit' your group to make sure they're at the right wealth for their level?
And how has the common/uncommon/rare change from Essentials changed all that?
Should I just say, "You all get Inherent Bonuses, and magic items or treasure are just icing on the cake?" Or will the party use their money to buy an unbalancing amount of non-armor/non-weapon/non-amulet doodads?
Does anyone else think this is complicated, or is it just me?
I could use some help. I get that I'm supposed to seed the adventures with treasure parcels (coins and magic items), but how does that actually play out long-term? Do PCs naturally end up with an amount of GP equal to the cost of an item of their level - 1? Are they expected to sell crappy magic items and buy replacements? How much wealth do they lose out from that? How often do you have to 'audit' your group to make sure they're at the right wealth for their level?
And how has the common/uncommon/rare change from Essentials changed all that?
Should I just say, "You all get Inherent Bonuses, and magic items or treasure are just icing on the cake?" Or will the party use their money to buy an unbalancing amount of non-armor/non-weapon/non-amulet doodads?
Does anyone else think this is complicated, or is it just me?