Sigurd
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The Sweepers
A city in my campaign is approached by an underdark race for sanctuary. They are a small race that doesn't really excel at fighting. They have an exceptional sense of community and survival. A prophet from amongst their ranks has said that they will end up slaves if they do not find haven in the cities of the Humans.
They are sort of Goblin Gnomes with an extra dose of frog thrown in. I imagine they are well suited to living underground so they are seeking to work in human sewers and indoors. They are pacifists but to have survived in the underdarrk I want them to be very tough - just not particularly offensive.
This is what I have so far. Any help would be appreciated. They should be ecl 0 (even -1) when finished.
Sweeper
-2 Strength +3 Constitution, +1wisdom, -1Intelligence, -2Charisma
Small: As a Small creature, Sweepers gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Sweeper base land speed is 20 feet.
+4 racial bonus on all Balance checks. They also have a +4 racial bonus on all Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Sweepers use their Dexterity modifier instead of their Strength modifier for Climb checks.
Keen Vision (Ex): Sweepers have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision out to 60 feet.
Swampland Stride (Ex): Sweepers move through swamp and marshes without any penalty to their Speed.
+4 Racial bonus to move Silently Checks
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen and Spot checks.
Befriend Vermin
Automatic Languages: Common and Underdark Common. Bonus Languages: Any one living language.
Highly resistant to poisons and sickness +3 racial bonus to all fort checks
Spell-Like Abilities: Antiseptic spittle. Sweepers have evolved a very complex spittle that grants a +2 circumstance bonus for disease and infection checks.
A sweeper can mark territory with his spittle much like a wolf.
Sweepers gain the toughness feat for free at first level.
Favored Class: Druid or healer.
A city in my campaign is approached by an underdark race for sanctuary. They are a small race that doesn't really excel at fighting. They have an exceptional sense of community and survival. A prophet from amongst their ranks has said that they will end up slaves if they do not find haven in the cities of the Humans.
They are sort of Goblin Gnomes with an extra dose of frog thrown in. I imagine they are well suited to living underground so they are seeking to work in human sewers and indoors. They are pacifists but to have survived in the underdarrk I want them to be very tough - just not particularly offensive.
This is what I have so far. Any help would be appreciated. They should be ecl 0 (even -1) when finished.
Sweeper
-2 Strength +3 Constitution, +1wisdom, -1Intelligence, -2Charisma
Small: As a Small creature, Sweepers gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Sweeper base land speed is 20 feet.
+4 racial bonus on all Balance checks. They also have a +4 racial bonus on all Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Sweepers use their Dexterity modifier instead of their Strength modifier for Climb checks.
Keen Vision (Ex): Sweepers have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision out to 60 feet.
Swampland Stride (Ex): Sweepers move through swamp and marshes without any penalty to their Speed.
+4 Racial bonus to move Silently Checks
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen and Spot checks.
Befriend Vermin
Automatic Languages: Common and Underdark Common. Bonus Languages: Any one living language.
Highly resistant to poisons and sickness +3 racial bonus to all fort checks
Spell-Like Abilities: Antiseptic spittle. Sweepers have evolved a very complex spittle that grants a +2 circumstance bonus for disease and infection checks.
A sweeper can mark territory with his spittle much like a wolf.
Sweepers gain the toughness feat for free at first level.
Favored Class: Druid or healer.
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