Help. Without books, need to plan a battle tonight.

A coworker's sick, so I'm stuck working until just before tonight's game, which means I won't get a chance to sit down with my books and plot out a fight that's probably coming up. If you could provide some help, I'd greatly appreciate it.

The PCs' village was recently attacked by ogres, led by a demon whom the PCs killed. Without their leader, the ogres fled, and the PCs are following to try to eliminate the threat once and for all. I've got some basic ideas about the ogre society figured out, detailed in sblock below. The main thing I could use help with, though, is coming up with a tough fight against an ogre champion and his allies - a sort of winner-take-all battle for control of the tribe.

[sblock]The ogres live in the ruins of a city called Hastruar. A hundred years ago a cataclysm stuck, and the only ones who survived were those who accepted the aid of the demon Ferruus (recently killed by the PCs). Ferruus turned the men into ogres, the women into enchanting sirens. The ogres developed a culture based on a hierarchy of slavery, so everyone was owned by somebody else, all the way up to the high priest, the warrior champion, and demon's high concubine, who were owned by Ferruus himself.

In order to be summoned physically into this world, Ferruus needed sacrificial offerings. Over the century the ogres basically ran the remains of the city into the ground, and they roamed far to capture slaves from the human villages that once relied on the city. Every day they would slaughter men or beasts and toss their bodies into the lake upon whose banks Hastruar once lay.

Slowly these sacrifices shifted the city and brought it into partial connection with the fires of hell. This boiled away the lake and opened a rift in the ground which the ogres call 'The Howling Well.' They believe the well leads to what 'the Maelstrom' (basically, the elemental chaos/the abyss/hell/etc). Steam still sizzles up from where a river feeds into the dry lake bed, which is now covered with a layer of bones from a century of sacrifices.

Finally last month Ferruus arose from the Howling Well, and he set out on conquest, but the PCs killed him. Quite awesome for the PCs, but rather anticlimactic for the ogres and their demon god.

Now the high priest of Ferruus, named Drar, is scrambling to maintain order. His faith is gone, he's afraid of the PCs and their village, and he wants to avoid their wrath. Meanwhile the warrior champion wants to rally the warriors and burn down the PCs' village, which they probably could do; the only reason they fled was shock at the death of their 'god.'

The PCs took an ogre hostage, Oliag, and he will guide them back to his city, where I figure they'll bully Drar into a surrender, but they'll have to take out the warrior champion, and avoid being tricked by Ferruus's old concubine. [/sblock]

I want to have stats ready in case they get into a fight with the champion and his posse. If it happens, I imagine it starting at the ogres' temple, and then spilling off the balcony into the steamy bone field that used to be the lake bed.

The party is 6th level, 4th edition but with some custom powers. We have an earth mage, a necromancer, a demon-friendly rogue, a psychic monk, and a good old fashioned braggart swordfighter.

Could you help me come up with a good fight for these guys? Reskinning is perfectly acceptable, because I'd like to keep the opponents as 'ogres' as far as the PCs know.
 

log in or register to remove this ad

The existing ogres are often kinda boring without a bit there to back them up... so that's probably the big thing to figure out.

For reference, basic ogres are 8 brutes or 8 skirmishers. The brutes hit hard (2d10+5) and crit slightly more often due to angry smash. The skirmishers run around at least 4 per round and throw javelins and charge. You could easily delevel them to 6 if you want, though be careful about making the ogre brutes too inaccurate.

Fwiw, I used this for a sorta 'ogre boss' and it worked quite well, but it might be too feral for what you want (though you can easily describe it as having demon-enhanced claws and strength or something similar)
2df0fd74b50e505159b2af1eb6b1c3d3.png


Would they have any demon or devil allies? Any slaves forced to work for them? Undead?

Evistros (Carnage Demons) at 6
Barlgura at 8
are both thematically similar picks.

A cambion hellsword at 8 could easily be reskinning as a more devilish ogre.

A pain devil might be a good master of the pits for accepting sacrifices.
 
Last edited:

I'm not sure if it fits into your current plans, but I would be very tempted to try to throw in a Bone Mongrel Dracolich (Level 8 Elite Brute) arising from the Lake O' Bones.

And/or a Bone Worm (Level 7 Elite Skirmisher).

Zombie Hulk of Orcus (Level 8 Brute) is a total goon. You could take or leave the necrotic stuff, based on how Evil-tainted you want the champ.

Dire Boar (Level 6 Brute) might work for run-of-the-mill ogres, or shocktroopers or such.

I like the leadery abilities of Fang of Yeenoghu (Level 7 Skirmisher/Leader) so maybe something like that.


Best of luck,
Roger
 

I vaguely recall how those work, so at least now I've got a short list. Thanks.

The way I'm thinking about it, the PCs would be set to face an equal number of ogres, with the winner taking the loser as a 'slave' (and thus also owning all his subordinates). So probably no actual Minions, though one actual demon on the ogre side could work. Any demon, though, I would want to be supernatural, more than just claws and fangs. Demons should be strange and difficult to fight.

If the PCs go and pick a fight instead of calling out the champion in ritual combat, I suppose I could use some minions, though. Most ogres would hold off, though, because they view the PCs as godslayers.

What about making the bone field itself a creature? Isn't there something in Open Grave like that?

I'm thinking I should have an island near the center of the 'lake,' which is where the temple is. That way I can have a rift to the Maelstrom in the center of the lake, and still close enough for the battle to reach there. Nothing like tossing a foe down a bottomless gorge.

(Plus, it makes it easier to keep the PCs from having to fight a whole town of ogres at once.)

What's a good name for an ogre warrior champion?
 
Last edited:


Pets & Sidekicks

Remove ads

Top