D&D 5E Helping Hands and Helping Hands: A Two-Fisted Approach

Lesser villains that giveth while they taketh away, luring the unwary into a life of crime.

EN5ider's got a gang you can definitely use in your campaigns! It’s said that the worst villains make for horrible bosses, and yet every one of them seems to have an army of loyal goons to do their bidding. It doesn’t matter how cruel and unusual their working conditions are, these bumbling henchmen continuously throw themselves into battle to protect an employer who really couldn’t care less about them. The question on every adventurer’s mind is: why? Where does this endless supply of madcap morons even come from? While some of the higher-ranked thugs might have joined the forces of evil on their own, most have actually been trained for this role since childhood. They are the stock and trade of the Scavenged Kin. Deceptively designed by Elizabeth Orchard, illustrated by Yeysson Bellaiza.

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Lately on EN5ider:
  • 541. Intriguing Organizations: Scavenged Kin. It’s said that the worst villains make for horrible bosses, and yet every one of them seems to have an army of loyal goons to do their bidding. It doesn’t matter how cruel and unusual their working conditions are, these bumbling henchmen continuously throw themselves into battle to protect an employer who really couldn’t care less about them. The question on every adventurer’s mind is: why? Where does this endless supply of madcap morons even come from? While some of the higher-ranked thugs might have joined the forces of evil on their own, most have actually been trained for this role since childhood. They are the stock and trade of the Scavenged Kin. Deceptively designed by Elizabeth Orchard, illustrated by Yeysson Bellaiza.
  • 540. Adventure: Riders of Dywrion. West of Caer Balloch is a region of rolling hills known as the Dywrion. From those lands come the Riders of Dywrion, a famous adventuring society that rose to meteoric fame a few decades before and now has more than two dozen active members. The Bold Blade Inn, run by Jalek the Bold, acts as their de facto headquarters and their figures of greatest renown—a quartet of semi-retired founders—can usually be found there. Yet there is treachery afoot in this hallowed hall! A murderer is on the loose, the adventurers are drawn into the investigation, and the body count rises as they close in on the killer. Diabolically designed by Marc Kenobi for 4–5 PCs of 9th level, featuring cartography by Umut Comak, cover illustration by Lady Luck Digital, and interior art by Dom Critelli and Dean Spencer.
  • 539. Dangerous Scenarios: Not So Simple Job. Although he wasn't exceptional Karvik vos Maine was exceptionally focused on creating a wizard's tower he thought suited his inflated talents. His ambitions kept him from achieving true mastery over arcana however, and he perished some time ago leaving his home vacant. Now his former neighbors are keen to rehabilitate the magical abode—a place filled with contraptions and servants that have made it quite dangerous indeed! Dutifully designed by Tyler Omichinski for 4 PCs of 5th level, illustrated by Indi Martin, and featuring the cartography of Dyson Logos.
  • 538. Monstrous Menagerie: Unusual Suspects. Fill the next tavern fight with a diverse and rewarding assortment of enemies! Herein are the lowly conartist (CR 1/4), experienced shopkeep (CR 1/4), and pickpocket (CR 1/2), more formidable foes like the bodyguard (CR 1), brawler (CR 1), elite guard (CR 2), rabble rouser (CR 2), and veteran guard (CR 2), and finally the utterly lethal slasher (CR 5) for when it's time to spill blood. Dependably designed by Andrew Engelbrite, illustrated by Rachel Maduro.
  • 537. Mini-Adventure: Adrift in the Astral Plane. Whether the party entered an errant portal, angered the wrong god, or have gone astray while planefaring the result is the same: they are stranded on the Astral Plane! They could be left to starve or die of thirst, but where's the fun in that? Instead hit the adventurers with this three-part mini-adventure and see if they can survive the arduous trek back to the realms material! Driftingly designed by Charlie Brooks for 4–5 PCs of 5th level, illustrated by Indi Martin, and featuring the cartography of Dyson Logos.
 

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Mike Myler

Mike Myler


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