FormerlyHemlock
Hero
Oh, but they do. And if that became a benefit for players in the game it would be documented, promoted, and defended as something that the DM should be allowing because it's RAW.
One of the things that I (don't) get, is that certain people play the game specifically by the rules. That is, not only do they use the rules to help adjudicate the action within the world, but they define the action within the world by those rules, regardless of whether it makes sense or not. The way I see it, they define the game as a game, which it is, but I think it's missing the point. The game is the activity in the fiction, and the rules are their to support that fiction. Whereas treating the rules as the game means that the rules define the fiction, and altering the rules alters the fiction. Sometimes you want that. For example, without rules for magic, there is no magic in the world.
Rules Lawyers thrive on finding those loopholes. So I get it, but I don't get it.
Since you say you don't get it, I'll spend a moment to explain the value some people see in doing this:
Some people, like myself, are engaging with the game via the rules not as a game but as a world. That is, let's assume the rules accurately model a world--what can we say about that world?
This has the advantage of ensuring that things that happen in that world aren't dependent on whether or not the players are there via PCs playing a game at the time. There aren't any Heisenevents. If a lich can beat an army, then a lich can beat an army--not just in a cutscene, but in actual play as well.
That's my DMing approach but it informs my play approach as well. When a DM makes it clear that his offscreen plots and backstory follow different rules than what happens onscreen, it kills my suspension of disbelief and my emotional connection to the fantasy world, and makes me very aware that he's just running a game. So I try to avoid giving my players that same experience. If there's a rule that leads to an unaesthetic situation like @pemerton's "initiative purge", I'll either have a good in-world explanation for that rule (e.g. I know exactly why HP work in 5E and if PCs experiment a bit they can figure it out too) or I'll change/extend that rule so that it becomes something that does have a good in-world explanation.
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