Yes, I see what you mean, and I totally support all discussion where community members point out what they feel as flaw in an attempt to determine a way to modify.
I think overall with 5e, WotC is using more fluff and story as well as a reliance on most groups choosing PCs based on "fun" and desire to play different builds -without overmaximizing party construction, to keep control of the extremes. For that, DMs will have to make their own limitations if and when they feel that there is something "broken." This isn't an excuse defending them. It is just pointing out a design choice that will make some more happy, some less happy and others indifferent.
The fact that some want more powerful ranged attackers, some want more powerful melee attackers, some want more spellcaster dominance, some want more melee dominance, is a Catch-22 that WotC realized from the get go with 5e. In a way, they had to accept that people would need to modify the game to their own tastes. That's the lesson learned from their examination of the way an aggregate of people played all D&D versions from basic through 4e.