hawkeyefan
Legend
This is the issue. It does seem that their is a lot of content out there from the developers and it is being parceled out in portions so as not to give too much.
I think they are clearly attempting to keep the game as streamlined as possible. One of their primary goals seems to be to obtain new players (which makes total sense from a longevity standpoint) and to do that they need to keep things accessible.
So while it is understandable to want something along the lines of an "Advanced Options Handbook" or something, which would be aimed at the very proficient players and DMs, I don't know how likely it would be. this is for a couple of reasons....the first is that by design, such a book immediately limits its audience from the base audience they are seeking to build. So they have to compare this with the sales they can achieve with a more general release book like those they've been making, whether it's an adventure book or a setting guide or what have you. The second reason is that of the highly proficient players the book woudl be aimed at....some may not want more options. Some may not think that any of the issues that are brought up....high level monsters or ranged combat being the superior option....as being problems. Of if they are, they may not be problems that require any strong correction.
I just don't see it happening....and if it was at the cost of another product, I personally would prefer it not happen.
As far as repelling blast I have changed it based on size. The force required to push a huge creature away would be so immense that a creature of medium size would be obliterated. We play with it a large size only. I know its a logic construct in a magical game, but to me its a little over the top without a limitation.
I would have done something similar, definitely. Juiblex is huge, and formless on top of it....no way would I let repelling blast affect him. These are common sense solutions to a problem...I don't think applying logic in this way is a problem at all. That's a mechanical solution to the problem.
I'd also probably place Juiblex in a cavern that had like a coral type rock structure. All kinds of odd structure and shapes to get in the PCs way but which Juiblex moves right around or through as needed. I'd make the party warlock and ranger work to get a clear shot at him, or force them to ready an action to shoot him, limiting the number of attacks. Such a place seems to make a lot more sense for a lair for him than simply a wide open space where a party can walk in and blast away at him before he can do anything. That's a tactical solution to the problem.
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