CapnZapp
Legend
Yep.Eh, in general a bonus to hit is going to net you more overall damage than a similar bonus to damage.
Yep.Eh, in general a bonus to hit is going to net you more overall damage than a similar bonus to damage.
I see what you did there. "Advanced", huh? Please. I'm at least as "advanced" a player as you and I'm not having all your problems with 5e.So you will have to get used to me sticking around, Corwin, discussing ways to tweak 5th edition to make it more robust for "advanced" play (or at least my kind of play), I'm afraid.
I see what you did there. "Advanced", huh? Please. I'm at least as "advanced" a player as you and I'm not having all your problems with 5e.
I was being sarcastic, just as he was, not oversensitive. I saw what he did. I even said so in the first sentence. But whatevs.Dude, chill out. He put "advanced" in quotes, and even added a parenthetical comment to make it less absolute. You are being way oversensitive about this.
I don't disagree with you on the issue. They should have done a better job of balancing the options which they introduced for the game.No.
I want the game with feats and MC to be as balanced and varied as the game without.
I consider this expectation a completely reasonable and natural thing; you trying to twist it into something unreasonable nowithstanding.
No.
It's fine for you to conclude your preferences are different from mine.
But please try to abstain from claiming you have done a complete job of justifying your stance while I haven't, insinuating I'm presenting an ever-shifting target.
Overkill would have been a worry if I hadn't tried lots of weak mobs only to see them absolutely shredded by a single Spirit Guardians spell. (I think it was 70 Gnolls vs level 8-ish characters)
I ran that encounter with the express purpose of giving the DMG mob attacks (if that's what they're called) a test whirl.
Not even once did I get to make a group melee attack against the players. Not even once.
Personaly, I think that melee combat is lagging a bit behind ranged combat. But not by much.
Here is few suggestions to help it along.
1. Raise the damage die of non-finesse melee weapons by one die. 1d4->1d6,1d6->1d8,1d8->1d10,1d10->2d6,1d12/2d6->2d8.
2. Making ranged attack provokes Attack of Opportunity(AoO) in addition of suffering disadvantage ot attack roll.
3. AoO does not use reaction. Reaction should be used of special class abilities not a simple swing. You have a number of AoOs per round equal to your proficiency bonus.
4. Ready action can be used to make every attack as normal Attack action. That way when archer peek around corner to shoot you can make your "full attack" on him.
5. Count the damn ammunition and check for load. Archers cannot pass whole campaign with starting 30 arrows and they sure can't carry 500 arrows around without magic quivers/bags of holding.
6. Add charge action: Action, add half your speed to your movement this round, but all movement must be in a straight line. If you move atleast 20ft make one melee attack as bonus action.
7. Add new feat: combat reflexes: +1 to str, dex or con. You have advantage on AoO attack roll, and deal max damage with AoO.
8. Add Run action: After you use your action to Dash, you can use bonus action to Run. Add your base move speed to your total speed for this round(with Dash, total of 3× speed). You can only move in a straight line.
Ever walked through a forest? Or a jungle? Or looked at a map and seen contour lines?
Or watched Revenant where the bear is... right there.
Just start your encounter descriptions with: 'As you enter the clearing you spot a pack of wolves emerging from the treeline about 30' away...' or 'Rounding the bend on the road around a small hillock, you come across a band of Ogres crossing the road at a distance of 40'.. or 'As you come up the ridge line, you peer over it and into the dead ground on the other side. You notice a manticore taking a drink in the creekline on the other side, about 50' from your position' or 'As you wander through the barren bad-lands (checks passive perception of the PCs, notes two have a good enough bonus) you notice movement in the rocks around you. You two are not surprised, but the rest of you are as bandits open fire on your position...'
I mean dont do it all the time. Some encounters you want to start at longer range (to give your casters and ranged guys a chance to shine). 'As you cross the plains, you see a group of humanoids emerge from behind some trees around 300' away...'
But you dont need complex rules to do it. Just... DM it.
Nod. At best, additional quivers would likely be tucked away in a backpack for storage. So once the archer burns through his active quiver, if the combat isn't over yet, will need at least a round of ineffectualness gaining access to a fresh loadout.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.