Psion
Adventurer
Okay, some of you may have heard me speak of my Sailors on the River of Worlds campaign. I nominally wanted to start it as a swashbuckling interloping fantasy pirates game (for reference, think Pirates of Dark Water).
The proposed new characters have come across the table.
Half-orc cleric/barbarian following a god of strength. Okay, maybe I can mould him into a follower of some corsair god and make him fit.
Next one... half-ogre fighter/sorcerer.
Okay, I normally am a big supporter of the notion of letting the players play the characters that they want to play, but these two characters sound like they belong more in a mercenaries campaign than a swashbuckling campaign. One I can work with. But two... hmmm.
So, the questions I would pose to the audience:
1) How do you feel about kibitzing with chargen to acheive a certain feel?
2) What sorts of guidelines would you think would be good for making a swashbuckling feel without going too far?
The proposed new characters have come across the table.
Half-orc cleric/barbarian following a god of strength. Okay, maybe I can mould him into a follower of some corsair god and make him fit.
Next one... half-ogre fighter/sorcerer.
Okay, I normally am a big supporter of the notion of letting the players play the characters that they want to play, but these two characters sound like they belong more in a mercenaries campaign than a swashbuckling campaign. One I can work with. But two... hmmm.
So, the questions I would pose to the audience:
1) How do you feel about kibitzing with chargen to acheive a certain feel?
2) What sorts of guidelines would you think would be good for making a swashbuckling feel without going too far?