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Here are a few things I have been working on. (Blight Druid, Bloodrager, Dragoon)

Evenglare

Adventurer
So I have been working on a couple of things, I'm sure they aren't "Balanced" but the effort is there, and hopefully I can refine them. Level 20 abilities are tricky, especially with my bloodrager barbarian. When I got my advanced class guy I completely fell in love with the bloodrager, specifically the celestial bloodline. For those of you not familiar with the bloodrager it combines sorcerers and barbarians, so essentially when you rage you take on the form of your bloodline. Instantly I had to write up this as a barbarian subclass. So I think my class abilities are alright, except for the fact that the Barbarian gets unlimited rage at level 20.

So while my celestial bloodline (I think) is good, at level 20 you are doing something similar to the level 20 vengance paladin, except there is no restriction. So that's my only hesitation. There are a couple things I can do 1st is that I suppose I can brute force it and change the level 20 ability when you chose that subclass. I don't know if I like that option because it does feel I'm taking away from the barbarian class features, however many lv 20 class abilities do clearly seem overpowered and for good reason, it's level freaking 20. My second option is simply to say it's justified because even though it is better than the paladin's ability (The bloodrager being able to be in that form forever), I think it might be justified since paladin's get spell casting.

Anyway, that's the thoughts going through my head for that. The other subclasses I made are because I simply love the concepts. Blight druid destroys nature and has a death aura that is key to that theme. As far as the dragoon, I'm completely aware so many attempts have been tried for D&D and most have failed. Regardless, I can't give up just because it's hard to make, so it's loosely based off that FFXI dragoon. I also designed it because one of my major characters is a dragoon. I picked ranger because I like the idea of controlling a wyvern, I tried not to really overshadow the beastmaster sub. Other than that I'm currently working on a sorcerer (possible warlock)ub that is a summoner (Final Fantasy Style). Also I'm clearly not done with some of these.



Path of the Bloodrager – Barbarian
Rage is part of a barbarian’s life. However some barbarians have latent abilities from past bloodlines mixing into their ancestry. When you rage your latent bloodlines surface and you exhibit those traits more prominently, this is extremely taxing on the body, as a result at level 20 you can only rage 6 times per day. When you take the path of the bloodrager choose your bloodline as described below.

Celestial Bloodline
Due to divine intervention long ago your bloodline became infused with divine power. When you rage the souls of majestic angels fill your body giving you a glimpse of true divine power.

Angelic Visage
At level 3 your melee attacks are wreathed in holy fire which deal an extra 1d10 radiant damage. You also emit a radiant aura with a 5 ft radius, any demonic foes within this radius must make a charisma save equal to 10 + rage damage or take 2d6 (6) damage, your radiance also illuminates the area with dim light.

Heavenly Conviction
At 6th level you are proficient in the intimidation skill if you were not before and gain an advantage when using that skill. You gain resistance to necrotic damage, Your radiant aura now deals 3d6 (9) radiant damage.

Wings of Heaven
At level 10 when you rage you grow angelic wings and can fly at a speed of 60 ft. Your radiant aura radius increases to 10 ft, and the damage increases to 4d6 (12) radiant damage.

Divine Ascension
At level 14 you become infused with the power of the heavens giving you immunity to necrotic damage and resistance to lightning acid and cold damage. Any demonic creature has a disadvantage when attacking or engaging you in any way. In addition to this your radiant aura now deals 5d6 (15) radiant damage and puts out bright light.

Demonic Bloodline
Level 3
Level 6
Level 10
Level 14

Fey Bloodline
Level 3
Level 6
Level 10
Level 14

Elemental Bloodline
Level 3
Level 6
Level 10
Level 14


Dragoon – Ranger

Dragoons are known to be the masters of draconic knowledge. Dragoons tend to emulate dragons by soaring through the air and delivering death from above with their lances. Dragoons are also known to befriend dragons at a young age and become lifelong companions. When you select this subclass your favored enemy becomes dragons if it is not already.

Jump
At 3rd level you gain the ability to jump vertically from the battlefield and then strike hard descending with your spear. When you jump you are immediately removed from the battle field for one full turn, as a result no ground based enemies can attack you for the duration of the jump but flying enemies may in which case you may battle them in the air as you would normally.
When using jump roll an athletics check. The table below shows how many times you multiply your damage from your jump attack. When you attack you immediately disengage from the enemy you were fighting, they do not get Opportunity attacks when you do this.
Additionally you may stay in the Jump for subsequent turns, each time you delay ending the jump add +5 to your athletics roll. When you are jumping you may not cast spells.

Athletics check Result Damage Multiplier
5+ x1
10+ x2
15+ x3
20+ x4
25+ x5
30+ x6

Dragon Companion
At 7th level you come across, call or otherwise receive a small dragon companion as detailed in the pseudodragon stat block in Appendix D. You can choose whatever type/color of dragon you want. You may command him using your attack action. His HP is your ranger level x 3. Add your proficiency bonus to AC, Attack, Damage, and any saving throws or skills listed. If you are in a Jump you may command your dragon during the turn you are not in the battle. The dragon obeys you as best as he can.

Spear Mastery
At 11th level you can empower your spear with a single damage type related to your dragon companion. Additionally you no longer need to wait an entire turn before ending your jump. You gain mastery over the Dragoon’s signature weapon, the spear. Regular damage now does 1d10 points of damage, and if you are using it versatile it does 1d12 damage.

Hyper Jump
At 15th level you hurl your spear down on an enemy damaging it like a normal jump. But you do not appear with your lance, instead you fall to the ground where ever on the field you choose. You land hard rupturing the ground slightly, everyone in a 10ft radius around you then must make a Constitution saving throw against your athletics check. You deal jump damage in this radius, if the creatures succeeded on their save, they only take half damage.


Circle of Blight –Druid

Blight Druids are druids that have fallen from the ideals of nature worship for some reason. Perhaps that druid has lost someone dear to him because of nature. Possibly the druid himself has been harmed in some way by nature completely changing his outlook. Whatever the case may be a blight druid is not natures from. Blight druids twist and corrupt the nature around them to utilize the ambient power of the wilderness.
When blight druids shape shift it is usually the form of an undead animal.

Bonus Cantrip : At 2nd level you gain the Cchill Touch cantrip.

Dread Aura: At 2nd level, you emit a faint aura in a 5ft radius around you. This aura kills any small plant life within the the aura slowly. Anything caught in this aura must make a spell saving throw or take 1d4 necrotic damage.

Circle Spells: Your devotion to the destruction of nature grants you access to these circle spells. At 3rd, 5th, 7th and 9th level you gain access to your Blight Circle Spells. Once you gain access to a blight circle spell you always have it prepared, and it does not count against the number of spells you prepare each day.

Blight Circle Spells
Druid Level Circle Spells
3rd Inflict Wounds, Ray of Sickness
5th Ray of Enfeeblement, Bestow Curse
7th Vampiric Touch, Blight
9th Contagion, Raise Dead


Of Ashes: At 6th level, you gain resistance to Necrotic damage. In addition your aura of dread now does 1d6 necrotic damage.

Of Death: At level 10 you cannot be frightened by undead. You are also immune to any poison or disease. Your aura of dread now deals 1d8 necrotic damage.

Of Blight: When you reach 14th level you can release the negative energy of blight that has stored up in you. When you use blight wave, spend 10 Hit Dice. In a 60 foot radius centered on yourself you unleash a wave of necrosis. Each creature affected must make a constitution save (based on your spell casting save DC). They take 8d8 necrotic damage, you also heal for that much. In addition Your aura of Dread now deals 1d10 damage.


That's it for now guys, if you have any suggestions I'd be happy to hear them (disclaimer I reserve the right for refusal). Thanks for reading!
 

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