Undrave
Legend
Here I am back again asking for eyes on my Warlord! Homebrewery link here: The Warlord v5 - The Homebrewery
Note that the homebrewery works best when display on Firefox or Chrome.
So the name of the game this go around was STREAMLINING. I reworked a ton of abilities in small but, hopefully, impactful ways. I've gotten rid of the bonus actions in the main class so that you only really got ONE thing you can do per turn so you don't have to have convoluted plans everytime. I've added more passive abilities and reworked my out of combat loadout. I've also simplified some subclasses and added the 'number of time equal your proficiency bonus' thing they're now very fond of in official products.
I've ditched the Steel Protector because I realized @MattW was right that it didn't fit. I've replaced it with the Steel Vanguard. I've also moved Seasoned Instructor to level 6! In fact, I changed Seasoned Instructor to essentially be a mundane version of Guidance. It might seem like a strong bonus, but considering that a Cleric can grant up to +4 to ANY skill since level 1, the fact that it is limited to skills the Warlord knows means it has to be stronger than Guidance. Making it a consistant bonus felt like a good way to do it.
As @Stalker0 suggested I've mostly standarized distances to 30 feet so it's easier to remember. Only exception is I kept the buff to Warlord Presence distance the White Raven Tactician gets. (I was having a problem coming up with a replacement feature). I also put the note about the improvement to Battlefield Insight as part of its own feature, as recommended, and I made the scaling of the Insight Pool on Initiative part of the basic ability instead by keying it to half your proficiency bonus.
Based on another of Stalker's comment, I reworked the Warlord Presence so that it no longer adds new riders to the Shouts, only lets you basically have two 'good' Shouts regardless of your chosen Secondary score. Despite comments that WIS was no historically part of the Warlord, I feel like the ability in charge of Perception and Insight is a totally defensible pick for a battlefield commander.
I've ditched Continued Education and came up with the Booming Voice feature. I admit that Veteran's Poise and Booming Voice are the two ability I could see just switching spot on the progression, they're mostly ribbons and I'm not sure how 'good' they really are. I could also switch Seasoned Instructor and Booming Voice around so that's a bit complicated.
I think the biggest change tho, is Exposed Weakness where I've now made it linked to the Help action. Again, Stalker comes through with mentioning it as a way to accrue Insight. I decided to go the otherway and make it SPEND insight. I decided not to include a saving throw since 1) it takes up your Action, 2) it relies on your ally hitting and 3) it lowers your party's dmg output further by denying you Insight to spend with their reaction. I'm still wondering if it would be TOO good or, maybe, not even good enough to be worth spending Insight on? I've made it so YOU can trigger those weaknesses too, in case you get Hasted or you get to use your opportunity attack.
I also want to thank @Hawk Diesel for his comment, and @The Annihilargh , @Charlaquin , @Mind of tempest , @Cap'n Kobold , @Mistwell and all the others in the Out of Combat Class Feature thread I made for helping me consider things for this new version!
I'll go over some design decision I made on the subclasses in my next comment!
Note that the homebrewery works best when display on Firefox or Chrome.
So the name of the game this go around was STREAMLINING. I reworked a ton of abilities in small but, hopefully, impactful ways. I've gotten rid of the bonus actions in the main class so that you only really got ONE thing you can do per turn so you don't have to have convoluted plans everytime. I've added more passive abilities and reworked my out of combat loadout. I've also simplified some subclasses and added the 'number of time equal your proficiency bonus' thing they're now very fond of in official products.
I've ditched the Steel Protector because I realized @MattW was right that it didn't fit. I've replaced it with the Steel Vanguard. I've also moved Seasoned Instructor to level 6! In fact, I changed Seasoned Instructor to essentially be a mundane version of Guidance. It might seem like a strong bonus, but considering that a Cleric can grant up to +4 to ANY skill since level 1, the fact that it is limited to skills the Warlord knows means it has to be stronger than Guidance. Making it a consistant bonus felt like a good way to do it.
As @Stalker0 suggested I've mostly standarized distances to 30 feet so it's easier to remember. Only exception is I kept the buff to Warlord Presence distance the White Raven Tactician gets. (I was having a problem coming up with a replacement feature). I also put the note about the improvement to Battlefield Insight as part of its own feature, as recommended, and I made the scaling of the Insight Pool on Initiative part of the basic ability instead by keying it to half your proficiency bonus.
Based on another of Stalker's comment, I reworked the Warlord Presence so that it no longer adds new riders to the Shouts, only lets you basically have two 'good' Shouts regardless of your chosen Secondary score. Despite comments that WIS was no historically part of the Warlord, I feel like the ability in charge of Perception and Insight is a totally defensible pick for a battlefield commander.
I've ditched Continued Education and came up with the Booming Voice feature. I admit that Veteran's Poise and Booming Voice are the two ability I could see just switching spot on the progression, they're mostly ribbons and I'm not sure how 'good' they really are. I could also switch Seasoned Instructor and Booming Voice around so that's a bit complicated.
I think the biggest change tho, is Exposed Weakness where I've now made it linked to the Help action. Again, Stalker comes through with mentioning it as a way to accrue Insight. I decided to go the otherway and make it SPEND insight. I decided not to include a saving throw since 1) it takes up your Action, 2) it relies on your ally hitting and 3) it lowers your party's dmg output further by denying you Insight to spend with their reaction. I'm still wondering if it would be TOO good or, maybe, not even good enough to be worth spending Insight on? I've made it so YOU can trigger those weaknesses too, in case you get Hasted or you get to use your opportunity attack.
I also want to thank @Hawk Diesel for his comment, and @The Annihilargh , @Charlaquin , @Mind of tempest , @Cap'n Kobold , @Mistwell and all the others in the Out of Combat Class Feature thread I made for helping me consider things for this new version!
I'll go over some design decision I made on the subclasses in my next comment!