• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Here there be Dragons [Closed]

Voda Vosa

First Post
Grumi
level 1
Human, Wizard
Build: Mage
Arcane Implement Mastery: Staff of Defense
Human Power Selection: Bonus At-Will Power
Birth - Among Another Race: Among Another Race (Dwarf)
Background: Birth - Among Another Race (Among Another Race (Dwarf))

FINAL ABILITY SCORES
Str 8, Con 16, Dex 12, Int 18, Wis 12, Cha 10.

STARTING ABILITY SCORES
Str 8, Con 16, Dex 12, Int 16, Wis 12, Cha 10.


AC: 14 Fort: 14 Reflex: 15 Will: 14
HP: 26 Surges: 9 Surge Value: 6

TRAINED SKILLS
Insight +6, Arcana +9, History +9, Religion +9, Endurance +8

UNTRAINED SKILLS
Acrobatics +1, Bluff, Diplomacy, Dungeoneering +1, Heal +1, Intimidate, Nature +1, Perception +1, Stealth +1, Streetwise, Thievery +1, Athletics -1

FEATS
Wizard: Ritual Caster
Human: Immolate the Masses
Level 1: Arcane Reserves

CLASS FEATURES
Apprentice Mage (Evocation)
Mage's Spellbook
Mage's Cantrip
Magic Missile

POWERS
At Will:
Beguiling Strands
Hypnotism
Freezing Burst

Encounter:
Burning Hands

Daily:
Fountain of Flame
Arcane Whirlwind


ITEMS
Spellbook, Cloth Armor (Basic Clothing), Adventurer's Kit, Staff Implement, Backpack (empty), Bedroll, Belt Pouch (empty), Lantern, Oil (1 pint) (10), Silk Rope (50 ft.), Waterskin, Potion of Healing (heroic tier), 7gp
 
Last edited:

log in or register to remove this ad

JustKim

First Post
Looking good, guys! I'm anxious to see how your concepts develop. Here's what I have so far.

Fiddly things:
[sblock]Cimarron, level 1 Changeling Hexblade
Build: Fey Pact of the White Well
Background: Defender of the Oppressed (+2 to Streetwise)

Ability Scores
Str 8, Con 11, Dex 16, Int 10, Wis 10, Cha 20.

AC: 15 Fort: 11 Reflex: 13 Will: 17
HP: 23 Surges: 6 Surge Value: 5

Trained Skills
Streetwise +12, Insight +7, Bluff +12, Stealth +8

Untrained Skills
Acrobatics +3, Arcana, Diplomacy +5, Dungeoneering, Endurance, Heal, History, Intimidate +5, Nature, Perception, Religion, Thievery +3, Athletics -1

Feats
1) Superior Implement Training (Dragontooth wand)

Misc
Shapechanger type
Fey Pact Reward (Bonus to warlock and warlock paragon path attack powers equal to Dex modifier)
Pact Weapon: Sword of the White Well (one-handed military heavy blade, +2 proficiency, 1d12 damage)
Pact Boon: Soul Step

Powers
Eldritch Bolt: Ranged 10, +6 vs Reflex, 1d12+9 force damage. Special: You can use this power as a ranged basic attack.
Moonfire Blade: Melee, +8 vs Reflex, 1d12+9 radiant damage. If the target ends its next turn adjacent to you, it takes radiant damage equal to your Dexterity modifier. Special: You can use this power as a melee basic attack.
Soul Step: Free Action, Trigger: you reduce an enemy to 0 HP, or an enemy adjacent to you drops to 0 HP. Effect: You teleport a number of squares up to your Dexterity modifier. Special: You can use this power only once per round.
Changeling Disguise
Well of Light: Melee, +7 vs AC, 2d12+9 radiant damage. Effect: You activate an aura 1 until the end of your next turn. Enemies in the aura have vulnerable 3 radiant to your attacks.
Changeling Trick: Minor Action, Melee, make a Bluff check opposed by the target's passive Insight. If your check succeeds, you gain CA against the target until the end of your next turn.
Crown of Stars: Ranged 10, +6 vs Reflex, 2d12+9 radiant damage. If the target is bloodied, it's blinded until the end of your next turn. Sustain Minor: Make another attack against any target in range, +5 vs Will, 5 radiant damage.

Items
Dragontooth wand, Leather Armor, Disguise Kit, Adventurer's Kit[/sblock]

Description:
In her natural form as a changeling, Cimarron is alien and unattractive. Her short hair is the color and texture of straw, her features are sunken and inexpressive, her eyes black and void. However, Cimarron is almost never in her natural form.

Cimarron has a few favorite personas. While working under the nose of the dragons, she often appears as either a wizened old woman, the Crone, or a pitiable woman burdened by the swell of pregnancy, the Mother. But the form she takes among friends is that of a carefree and fun-loving young woman, the Maiden.

Cimarron's final persona of note, and her most carefully guarded secret, is that of the Heroine. In this form Cimarron embodies the virtues of the enslaved and stands up to the tyranny of the dragons. Rumors paint her as the reincarnation of a mortal hero, returned as an alabaster angel too beautiful to believe, swathed in diaphanous white and bearing a sword of moonlight. The reality is crafted of illusion and improvised shawls of white cloth, but if the faith is there, people will see what they wish to see.
 

Voda Vosa

First Post
You know that Cimarron is the therm in spanish to address a domestic animal that has escaped and formed a separate population and presently lives like a wild animal?

Regarding Grumi

A stout and short man, he resembles much the dwarfs which with he grew up and was raised by. As a baby, Grumi was abandoned, or his mother was killed and the baby was left to his fate. Luckily, a dwarf found him in his cradle; the baby was in bad shape, and lucky, as no wild animals had spotted or smelled him.
Miltak, so was named the dwarf wizard, took the baby with him, and raised him like his own son. Grumi learned from his adopted father the arts of the arcane, and decided to leave the remote place where his father lives, to see the world, since he only knew the caves where Miltak dwelt. Miltak tried to warn him of the dragons, of the perils that were waiting in every corner. But the human wonderlust was incompatible with the dwarven patience and precaution. Both father and son had their goodbye, and parted ways, with the promise that one day, they'll reunite.
But not long before Grumi started his own path, a band of Kobolds captured him, and sold him to slavery.
 

Stacie GmrGrl

Adventurer
Hi there...is this full yet or is there room for another?

My two character concepts are a Githzerai Seeker or a Shifter Druid...if there's room.
 

JustKim

First Post
You know that Cimarron is the therm in spanish to address a domestic animal that has escaped and formed a separate population and presently lives like a wild animal?
I sure did! It's intentional, and in the vein of Zorro. :)

Grumi sounds like fun. Does he act like a dwarf?
 

Walking Dad

First Post
Erevan Dariel

[sblock=Character Sheet]Eladrin Knight, level 1
Eladrin, Fighter
Background: Eladrin - Estranged Fey (+2 to Endurance)

FINAL ABILITY SCORES
Str 13, Con 14, Dex 11, Int 18, Wis 10, Cha 14.

STARTING ABILITY SCORES
Str 13, Con 14, Dex 11, Int 16, Wis 10, Cha 12.


AC: 19 Fort: 14 Reflex: 16 Will: 13
HP: 29 Surges: 11 Surge Value: 7

TRAINED SKILLS
Perception +5, Athletics +5, Intimidate +7, Endurance +8

UNTRAINED SKILLS
Acrobatics -1, Arcana +6, Bluff +2, Diplomacy +2, Dungeoneering, Heal, History +6, Insight, Nature, Religion +4, Stealth -1, Streetwise +2, Thievery -1

FEATS
Class Bonus: Shield Finesse
Level 1: Melee Training (Intelligence)

[sblock=POWERS]
Basic attack (longsword)
1d20+8;1d8+2


Defend the Line
At-Will Martial, Stance
Minor Action Personal
Effect: You assume the defend the line stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, that enemy is slowed until the end of your next turn.

Glimmering Blade
At-Will Martial, Stance, Teleportation
Minor Action Personal
Effect: You assume the glimmering blade stance. Until the stance ends, each time you hit an enemy with a melee basic attack using a weapon, you can teleport up to 2 squares to an unoccupied square adjacent to that enemy.

Power Strike
Encounter Martial, Weapon
Free Action Personal
Trigger: You hit an enemy with a melee basic attack using a weapon.
Target: The enemy you hit
Effect: The target takes 1d8 extra damage from the triggering attack.[/sblock]

[sblock=FEATURES]
Feywild Guardian
At-Will Martial, Teleportation
Opportunity Action Personal
Trigger: An enemy subject to your defender aura either shifts or makes an attack that does not include among its targets either you or an ally who has an active defender aura.
Effect: You teleport up to 2 squares to an unoccupied square adjacent to the triggering enemy and then make a melee basic attack against that enemy.

Defender Aura
At-Will Aura
Minor Action Personal
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.

Shield Finesse
You gain the Shield Finesse feat as a bonus feat.

Weapon Talent
+1 with all weapon attacks
[/sblock]

ITEMS
Adventurer's Kit, Hide Armor, Heavy Shield, Longsword, Dagger (2)[/sblock]

[sblock=Background]
No very strong, nor dexterous or having a strong connection to the feywild to draw upon, but bright, Erevan tried to follow the way of the wizard to defend himself.
It didn't take long to realize that he, despite of his great intellect, had no real talent in this formulated and bookish art of magic.
Focusing his learning on the mechanics of living bodies and the theory behind a successful sword fight, he still felt a distant pull from unknown magic...
But that was before the slavers came...
[/sblock]
---

Notes:
I plan to re-train Melee Training (Int) to Heart of the Blade (Swordmage Multiclass) and taking Intelligent Blademaster as my 2nd level feat.
 
Last edited:



Walking Dad

First Post
Yes, they can still use all wizard implements (there is some discussion if this includes tomes), but use arcane school benefits instead of implement masteries.
 


Remove ads

Top