Here's an idea..

Well, if Zoeea's gone I guess there's nobody who does't want 3.5, so that's what we'll do.

Gold: 50,000

XP: 50,000

Also I don't know if I've mentioned it, but I prefer it in my games if people EARN prestige classes, meaning unless you're in the double digits, no starting with a prestige class. (Meaning the non-githzerai could have 1 lvl of a prestige class if they meet the prereq's). Also, anything that has a 'special' requirement, such as "Must have done this, or have connections to that", etc MUST happen in game before u can start down the path of that prestige class.

BTW, Githzerai players, remember that your race counts as 2 class levels, but doesn't give u any bonus HD, Skills, or feats.

I don't have savage species(And don't know whether they're in it anyways), so I'm basing the Githzerai out of the Manual of the Planes, here are the abilities:

+6 dex, -2 int, +2 wis
SR 5+lvl (so total 13 at current lvl)
favoure class: Monk
Daze, FeatherFall, Shatter at will as 16th lvl sorc
+4 armour bonus (Doesn't stack with worn Armour, the spell 'Mage Armour', or Bracers of Armour)
At 11th character (not class) level (Which means next lvl) they can plane-shift 1/day.
+2 ECL
 

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I don't have savage species(And don't know whether they're in it anyways), so I'm basing the Githzerai out of the Manual of the Planes, here are the abilities:

+6 dex, -2 int, +2 wis
SR 5+lvl (so total 13 at current lvl)
favoure class: Monk
Daze, FeatherFall, Shatter at will as 16th lvl sorc
+4 armour bonus (Doesn't stack with worn Armour, the spell 'Mage Armour', or Bracers of Armour)
At 11th character (not class) level (Which means next lvl) they can plane-shift 1/day.
+2 ECL

Since we're doing 3.5, the stats for Giths can be found on page 129 in 3.5 Monster Manual. It's almost the same as listed above.

Here are the changes (and some stuff Jemal left out):

Psionics: 3/day -- daze, feather fall, shatter.
Effective caster level equals Githzerai's class levels.
- Creature type is Humanoid with Extraplanar Subtype not Outsider
- Darkvision 60 feet
- Automatic languages: Githzerai; Bonus Languages: Common, Slaad, Undercommon

EDIT: Plane shift. According to 3.5 MM it can be used by Githzerai of 11th level or higher. They have not used the term "character level" anymore. I think that means no plane shifting for Gith PC's until we actually have 11 (class) levels of Githzerai.
 
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Becoming a hypocrate already

Ok I know I said I would fill in holes, but as I suffer through a nice battle with insomnia (guess whats winning) a really fun character idea came to mind. It will need your aproval Jemal as I want to play a different race.... well sorta. I want to be a half elf/orc druid. Really play up the outcast hermit situation. I looked over the racial abilities and gave my best meld of the two

Half-Orc Elf Racial Traits

+2 str, +2 dex, -2 con, -2 int, -4 cha.

A Half-Orc Elf (H.O.E (oh dear I wish it was not that)) has the might of its savage ancestry with the build of the graceful elf. The brain was not blessed with elven knowledge through the ages and he suffers as an outcast both in a physical sense and in lack of social skills

Medium size

Base Speed 30ft

Immunity to sleep and a +2 racial saving throw bonus against enchantment spells and effects. What H.O.E's lack in elven knowledge they gain in their resistance to mind influence.

Weapon Proficiency: H.O.E's recieve the martial weapon proficiency feats for either longsword or rapier and longbow or shortbow. H.O.E's find the natural weapon skills of their elven ancestry but only to a limit

Darkvision: A H.O.E retains the visual capacity of his orcish herritage.

Orc Blood/Elf Blood........ its a messy thing really but treated as an orc or elf in regards to spells, magic items, and other such things

Automatic Languages: Common, Elven, Orc
Bonus Languages: Draconic, Gnoll, giant, Goblin, gnome, Sylvan and Abyssal

Favored Class: NONE The H.O.E is lucky to be able to survive let alone retain any calling of either ancestry.


Well there it is tell me what you think and of course adapt as you see fit. The acroynym is horrible I know but it is a sad coincidence. I hope I can play this and that no one else wanted a druid.
 

Well, I don't think we need TWO Githzerei Monks, so I'll play something else.

Brainstorming now...

OK
Gnome Fighter/Wizard/Eldritch Knight it is :D Woohoo!
I'm always a Gnome....:D:D:D
 


Dalaa Gand: Male Githzerai Mnk8; Medium Humanoid (Extraplanar); HD 8d8+24; hp 68; Init +10; Spd 50 ft.; AC 30 (touch 26, flat-footed 24);
Atk +13/+8 melee [+12/+12/+7 flurry of blows] (2d6+2*, x2, unarmed) or +13 ranged (1d4+2 and 1d6 electrical, x2, +1 shock sling);
SA unarmed strike, flurry of blows, evasion, still mind, ki strike (magic), slow fall (40 ft.), purity of body, AC bonus +2*, wholeness of body(16);
SQ psionics, inertial armor, spell resistance 13, darkvision 60 feet; AL LN; SV Fort +10, Ref +13, Will +14.

Str 12 [base 11, +1 level 4]
Dex 22 [base 16, +6 race]
Con 16 [base 15, +1 level 8]
Int 12 [base 14, -2 race]
Wis 20(24) [base 18, +2 race, +4 vest of Wisdom]
Cha 11 [base 11]

* enhanced by monk’s belt (as monk of 5 levels higher)

Skills: [55 ranks]
Balance +8 [0 ranks, +6 Dex, +2 synergy from Tumble]
Diplomacy +13 [11 ranks, +0 Cha, +2 synergy from Sense Motive]
Hide +10 [4 ranks, +6 Dex]
Jump +10 [7 ranks, +1 Str, +2 synergy from Tumble]
Knowledge (arcana) +2 [1 rank, +1 Int]
Knowledge (religion) +2 [1 rank, +1 Int]
Listen +9 [2 ranks, +7 Wis]
Move Silently +14 [8 ranks, +6 Dex]
Sense Motive +12 [5 ranks, +7 Wis]
Spot +12 [5 ranks, +7 Wis]
Tumble +19 [11 ranks, +6 Dex, +2 synergy from Jump]

Feats: Improved Initiative [1st], Weapon Finesse [3rd], Expert Tactician (from Song and Silence) [6th], Stunning Fist (9/day*, DC 21) [Monk1], Combat Reflexes [Monk2], Improved Trip [Monk6].

* +1/day from monk’s belt

Languages: Githzerai and Common.

Psionics: 3/day – daze(DC 10), feather fall, shatter(DC 12). Caster level 8.

Possessions:
Weapons & ammunition – +1 shock sling, 40 sling bullets.
Magic items – Amulet of mighty fists +1, monk’s belt, cloak of resistance +1, vest of Wisdom +4, ring of protection +1, bag of holding type I.
Potions – Cat’s grace, 2 x enlarge person, 2 x cure light wounds.
Adventuring gear – Bedroll, map case, 3 pieces of chalk, flint and steel, ink (2 vials), inkpen, paper (5 sheets), 2 belt pouches, silk rope, soap, waterskin, monk’s outfit.
Money – 100 gp.

Description: Dalaa Gand is tall, slim and in exellent physical condition. He stands 6'1'' and weighs in 164 lbs. He has yellow eyes, light green skin and his brown hair is shaven from the sides. He wears loose unadorned dull dark green monk's robes knotted around waist by a simple rope belt. On his back is a well-worn grayish hooded cloak. The hood is usually worn over his head. His forearms, ankles and feet are covered in black wrappings.

His manners are reserved, but always polite. He doesn't talk much and carefully chooses the words in every conversation. Dalaa is honest, perceptive and dedicated, rarely showing any strong emotions. A slight, polite smile - which could mean just about anything - is usually the only visible expression seen on his face.

Background: Coming up later...
 
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Casar, I have one change i'ld like to make.

Your choice: Either u can increase the STR to +4 (As an orc) or decrease the Cha neg to -2 (As a half-orc)

If you want the orcish part to be more dominant i'ld sugggest the str bonus, if you want the elvish more dominant (Or neither dominant) I'ld suggest the -2 cha instead of -4.


ZERTH - K, those changes to the Githzerai look good. I haven't looked through the 3.5 MM yet, so didn't think of that.

BtW, nice char.
 

Ok, I tried to add more of a negative with the -4cha because I get both racial benifits, not to mention can you imagine how ugly an orcish elf would look let alone what a social misfit he probobly is, but anyways Ill take the stats wherever I can get them. Alright the druid will be up later tonight.
 

So, as Jemal posted in another thread, he will be away for a few days in vacation. We seem to have all of the basics to finish characters, so let's all try and get them finished by the time that he gets back, what say?

Starman
Zerth :Gith monk
Uriel:Gnome Fighter/Wizard/Eldritch Knight
Keia
Casar : Half Elf/Orc Druid

I am taking Leadership, btw, probably an Elf Archer-Type.Ranger/Rogue combo.

So, who is for trying to round out the group?

As well, he mentioned that he wanted 6, so we could recruit a sixth after we finish our characters
'10 th Level group needs a Rogue' or some such. I did that for a game I ran and had someone in about an hour.
 
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Hello everyone I'm unwithdrawing if thats ok. Ive been on the road since my last post, and who am I kidding Im going to convert to 3.5.

Anyway, Im willing to play a rogue, race unknown, but I kinda have my heart set on the ranger if no one else is playing one.

Also, since the new MM has so much info about monsters as races are their any limitations?
 
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