Here's an idea..

I like the whole magic creation Cabal idea and hope it can be fit in. As for my personal feats Wonderous Items is looking helpful so I will probobly get that (unless someone else already took it or really wants it) which leaves me one more to assign.


Edit: Ended up taking craft wonderous item and arms and armor so if you are taking item creation feats keep in mind that I will be able to make things from those catagories.
 
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Allright, several things.

FIRST: I'm back. (duh)

Second: I'm going to sleep right after this post, so don't expect any more replys for about 6 hours.

Third: Races - I'll allow any (Non-template) monster race with a lvl adjustement of +2 or less (like the Githzerai), but I'ld prefer the more 'normal' races, which means ones without ECL adjustements.

Fourth: Nameless, Sure welcome aboard, with Zoeea gone it'll be 6, like I wanted. If Zoeea decides he's got some time, we'll use him as a back-up.
BTW, Zoeea - Hope you'll be able to keep an eye on the war effort. ;)

Fifth: Zerth's interpretation was correct, but I'm going to change it a little:
anyone whos race has an ECL of +0 may take two levels in a prestige class. ECL+1 may take 1 lvl in a prestige class. Others may not start with a prestige class.

I realize some of you think this is unfair, but it is how I would prefer to run this game, especially since we're using the new rules, I'ld rather we start out with mostly non-prestige classes.

What that basically means, is that Uriel can have 2 lvls of Eldritch Knight and Nameless, 2 lvls of Horizon Walker.

Sixth - Nice idea on the Cabal of item creators, It's gonna be hard to find places where you can just stop in a store and buy stuff after you get into the war.

The only reason Canada and Austrailia have come through as unscathed as they have is because a relatively small population in a relatively large land.. Very good guerilla warfare tactics. The lich-queen has decided that it isn't worth the effort to take them yet, she's decided to focus on taming the other kingdoms first.

(I've decided I'm going to be lazy and go with the Country names as Kingdom names.)


And Finally - I'ld like all chars posted here so i can review them, then once I've looked over a few I'll start an RG thread and you can post'em there once I've approved them, k?
 

WB, Jemal.

Well then, I think I will be Ftr 1/Wizard 7/Eldritch Knight 2.
Ths may change a bit, but I like that ratio.

As well, I am taking Leadership.
My Leadership score is 10 <Lvl>+1 Cha.
Could it be assumed that I might get either the fairness/generosity +1 bonus if I am involved in making Gith bane weapons for the resistance? ( I plan on outfitting my NPC Ranger/Deepwoods Sniper side-kick with Gith Bane arrows, as well as supplying them to others in the fight against the Tyrants (for a modest cost, a Gnome's gotta eat, of course...).
If I can't get either of the 2 bonuses, I can put my 14 in Cha and my 12 in Wis 9at this point they are Wis 14, Cha 12).
 
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So, here's a question that will impact this game, should we go with my Cabal idea, but D&D games in generalas well.
With the option of Spell Users creating magic items for others, is there anywhere in D20 material (that you folks have seen some method for the recipient of said item to spend the XPs instead of the caster? Say a Ritual of Sacrifice or some such.
Otherwise, even the most altruistic player is going to be hard pressed to sacrifice their Feats AND their XPs so that their comrades can have cheap magic items.
Just something that I though should be mentioned.
 
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Starman named his character as being a paladin so I won't go that route (I was thinking Paladin 8/ Revolutionary 2 from Quint Paladin).

Still thinking of character idea but I rolled up the stats to help stimulate ideas, suggestions welcome - though I'm thinking either cleric or wizard from the group dynamics (maybe both with Mystic theurge).

Anyway, here's the stats:
13, 15, 18, 15, 14, 16

Keia
 

Hey all, sorry I didn't reply yesterday, was helping my Gramma move.

Anyways, onto questions.

Leadership Modifiers:
Special Power is gained only through gameplay.
Great Prestige is for anyone lvl 14 or over.
Fairness and generosity is gainable by giving stuff to your followers/cohorts out of your own pocket.

BTW, Uriel, if your leadership score is 12 (10+1 cha +1 fairness/generosity), you only get an 8th lvl cohort, which is too low tostart with any levels in a Prestige class. You could have him work towards it, though, since I'm planning on (hopefully) Taking this to the end of the invasion. I'll be giving out lots of XP and GP.
Also remember that cohorts follow the NPC rules for equipment. Meaning that if he's lvl 8, he starts with 9,400 GP worth of equipment. If you want him to have more, you can provide it (Which works into the Fairness/generosity thing)

Also, for stats, people pls tell me in your character post where the 2 stat points for level are, and how you got your current stats. (IE 18 base + 2 lvl + 4 magic = 24)

And I can't think of anything that would let you get XP from somone else to create an item. (Though I know multiple magic users creating an item together can share the XP cost however they see fit)
 

Raukonostai'

Name: Raukonostai' Type: Humanoid
Race: Half-Orc Elf Size: Medium
Class: Druid 10
AL: Neutral
Str: 12
Dex: 18
Con: 12
Int: 14
Wis: 19 (17 base +2 level bonus)
Cha: 8

BAB: +7/+2
Melee: +8/+3
Ranged: +11
Inititive: +4
Speed: 30ft

HP: 58
AC: 23 (10 base + 4 dex +5 armor, +4 shield)
vs touch 14
Flat-footed 19

Saves (All +2 saves vs enchantments)
Fort +8 (7 +1 con)
Reflex +7(3 +4 dex)
Will +11(7 +4wis)

Racial Traits:
Darkvision
Immunity to sleep
Weapon Prof: longsword, shortbow
Orc blood
Elf Blood

Class Skills
Animal Companion (see below)
Nature Sense
Wild Empathy
Woodland Stride
Trackless tep
Resist Nature Lure
Venem Immunity
Spontaneous Casting (summon natures ally)
Wild Shape (5/day) (large)

Feats:
Combat Casting
Natural Spell
Craft Wonderous Item
Craft Arms and Armor


Skills:
Concentration +13 (ranks 13 +1 con)
Heal +17(ranks 13 +4 wis)
Spellcraft +13 (ranks 11 +2 int)
Survival +19 (ranks 13 +4 wis, +2 nature sense)
Ride +11 (ranks 5 +4 dex +2 handle animal synergy)
Handle Animal +12(ranks 13 -1 cha)
Knowledge(Nature) +14(ranks 10, +2 int, +2 nature sense)

Languages
Common
Orc
Elf
Druidic
Sylvan
Woodland Creatures

Combat

Sylvan Scimitar Attack +11; damage 1d6+4, critical 18-20/x2
special: outdoors gain cleave and +1d6 damage

Masterwork Shortbow Attack +12, damage 1d6, critical x3

Sickle Attack +8, damage 1d6 +1, critical x2, special: trip

Armor:

+3 Leather Armor Bonus +5 Speed: 30ft, Type Lgt Max Dex +6
Armor check 0

+2 Animated Shield Bonus +4, type shied, Armor Check -1
special: can be released and it floats in same square granting shield bonus to AC


Spells per Day
0: 6 1: 4+1 2: 4+1 3: 3+1 4: 3+1, 5 2

Saves for spells cast
0: 14 1: 15, 2: 16 3: 17 4: 18 5: 19

Prepared Spells (typical)
0: create water, cure minor wounds, read magic, detect magic, light, detect poison

1: Obscuring Mist, Endure Elements, Charm Animal, Detect Snares and Pits, Pass Without Trace

2: Barkskin, Flaming Sphere, Briar Web, Soften Earth and Stone, Heat Metal

3: Call Lightning, Poison, Neutralize Poison, Natures Favor,

4: Ice Storm, Flame Strike, Dispel Magic, Stone Spikes

5: Call Lightnig Storm, Animal Growth


Magic Items (including above) COST

Elixer of Firebreath x4 2,200gp 176xp
Bag of Tricks (tan) 3,150gp 252xp
Boots of Elvenkind 1,250gp 100xp
Cloak of Elvenkind 1,250gp 100xp
Wand of Cure Mod. Wounds(50) 4,500gp
Wand of Bulls Strength(12) 1,080gp
Sylvan Scimitar 23,657gp5sp 1,893xp
+2 Animated Shield 8,075gp5sp 646xp
+3 Leather Armor 4,580gp 366xp


Mundane Items Cost
Backpack 2gp
bedroll 1sp
winter blanket 5sp
Arrows (60) 3gp
Scroll Case(2) 2gp
Grappling Hook 1gp
50' Hemp Rope 1gp
waterskin(2) 2gp
rations(8) 4gp
flask of acid 10gp
Flak of Alchemist Fire 20gp
Vial of antitoxin 50gp
Masterwork Shortbow 330gp
Sickle 6gp

Money: 7gp 4sp
XP: 46467/5500 to next level

Animal Companion:

Name:
Race: Brown Bear
Str: 28, Dex 14, Con 19, Int 2, Wis 12, Cha 6

AC 17
HD 8d8+32
HP: 72

Saves
Fort +10
Reflex +8
Will +3

Feats and special abilities
Endurance
Run
Track
Improved Grab
Low-light vision
scent
evasion
link
share spells

Skills
Listen +6
Spot +7
Swim +12

Claw +14 1d8+9
Bite +9 2d6 +4

Full Attack: 2 Claws +14 (1d8+9) and bite +9 (2d6 +4)
 
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Jemal, I'm planning to write my character's background soon and I have some questions. Is there something you'd absolutely want me to include? Like how are the Githzerai organized in the area the game begins and who are my superiors? Am I a lone emissary sent to organize resistance or are there others, too? What's my connection to the group of magic users with the item creation abilities? Anything else I should know?
 

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