Gate Pass Gazette Here's Gate Pass Gazette #12!


Well, that was fun
Staff member
Another month, another issue of the Gate Pass Gazette available to subscribers on Patreon!


Once Upon a Time on the Rugged Frontier
A land filled with as much hope as with danger, the Rugged Frontier is a region that could be found in any gray area that separates an established civilization from the wilderness. This wide range can mean the promise of a new beginning...or the threat of a fatal ending. Whether as the objective of a journey or as the obstacle in the path, this article contains challenges, creatures, and NPCs that can be used on any adventure. By Andrés Cappiello

Exemplars of the Academy: Savant Archetypes
Foregoing the traditional paths of martial and magical might, savants are are characterized by a strong intellectual bent. Their academic focus, once harnessed, allows savants to wield unique, preternatural abilities in their area of expertise. This article introduces archetypes for students of the Arcana, Culture, and Nature skills. By Clarke Peterson

Underland Ranchers: The Cuberos
Far underground, there are those that lead lives and undertake professions utterly unknown to those on the surface. Wild, vibrantly colored mushrooms rise high into the air and dense spore clouds float gently about, seeking purchase on barren stone, damp stalactite, or unguarded lungs with equal ease. Through it all slide the majestic gelatinous cubes, from which those who know how can glean food, clothing, and materials. This is the world of the cuberos (kyoo-BEAR-ohs). This article details the cubero culture and the closely related background, cube herder. By PJ Coffey

Well-Equipped: Legendary Weapons of the Frozen North
The tales, sagas, and folklore of northern Europe have long captured people's imagination. One of the most striking aspects of these tales are the weapons: legendary arms with unique names, powerful abilities, rich histories, and often, tragic destinies. This article provides stats for magic weapons inspired by Norse myth, to be dropped wholesale into your games or used as a jumping off point to help develop unique histories in your own worlds. By Lars Torgersen

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